








🚀 Step into the future of VR — where comfort meets cutting-edge immersion!
The Samsung HMD Odyssey is a premium Windows Mixed Reality headset featuring dual 1440x1600 displays at 90Hz, built-in AKG spatial headphones, and an integrated noise-reducing microphone array. Designed for hassle-free setup with inside-out tracking, it offers wireless Bluetooth controllers and compatibility with a wide range of Windows 10 PCs and SteamVR games. Lightweight and comfortable, it delivers up to 15 hours of battery life, making it the go-to choice for professionals and gamers seeking immersive, high-fidelity VR experiences without the clutter of external sensors.
| ASIN | B078K2S122 |
| Average Battery Life (in hours) | 15 Hours |
| Batteries | 2 AA batteries required. (included) |
| Best Sellers Rank | #97,477 in Video Games ( See Top 100 in Video Games ) #1,904 in PC Game Headsets |
| Brand | Samsung |
| Color | Clear |
| Customer Reviews | 4.0 4.0 out of 5 stars (269) |
| Date First Available | December 21, 2017 |
| Department | Gaming |
| Hardware Platform | PC |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 7.95 x 4.37 x 5.18 inches |
| Item Weight | 1.42 pounds |
| Item model number | XE800ZAA-HC1US |
| Manufacturer | Samsung HI |
| Max Screen Resolution | 1440x1600 per eye |
| Operating System | Windows |
| Product Dimensions | 7.95 x 4.37 x 5.18 inches |
| Standing screen display size | 3.5 Inches |
| Wireless Type | Bluetooth |
G**Y
Amazing Product!
This is the first VR set I bought. I chose this model which is listed as a Microsoft Mixed Reality System. I researched for months before making a purchase. I chose this because I am not interested in setting up sensors or light boxes all around my PC/room. I power mine with a Geforce GTX 1080 and an AMD 8 core CPU with Windows 10. Setup: Out of the box one cable leaves the back on the headset and it splits into an HDMI to connect to your graphics card and a usb 3 to power the device. Windows detected it and ran a quick update to enable the system. Once you pick up the headset and put in on the windows VR software loads and puts you into a room. It’s really cool. Use: I game with teamspeak mostly however you can set windows with ease to have all microphone inputs and audio out to come right from the headset. The speakers built into the head set get the job done but I now have it set to allow my own headphones to work. Friends report the microphone to sound as clear as the headset I use for teamspeak. I need to figure out how to remove the speakers to allow the headset to fit properly while wearing my own headphones. Most people will be fine with it. The screen is amazing. It is high resolution 90FPS at 90htz refresh rate. Colors are fantastic and the blacks and pitch black. I do not notice "god rays" like I did when i demo'd HTC Vive or Oculus at the store (could be a setup thing perhaps). Tracking is more than adequate I have not noticed a loss or disconnect in games like Star Trek Bridge Crew or others. I play golf sims, fishing sims and now Doom VR, I add more games each day via Steam. One thing I learned is if you are on a PC (not laptop) you may need to buy a Bluetooth adapter to get the controllers to connect, it’s required. I found one on amazon that is a mini USB Bluetooth 4.0 for around $14. If you play on a laptop, in most cases it has Bluetooth built in, if not, it’s a cheap fix and works well. So plan on ordering that along with the headset if you need. Compatibility: In Steam, search the store for "windows mixed reality headset" then install it. It will add a plugin to the windows VR home, or put you right into a steam VR world where you can choose games. Within the windows VR room you can watch movies, view pictures or browse the web in ways never thought of before, really cool. I followed a youtube video that had me install the Oculus software and the HTC vive software then install a program called Revivie - which allows this windows mixed reality system to play all HTC and Oculus games via Steam. It opens up games from all platforms and they all work very well. Conclusion: Reviews all over the internet and youtube vary for this device because it’s considered to have not 100% controller and head tracking compared to HTC/Vive but I have had no issues to date and to top that off, I don’t have light boxes and cables running all over my room. I can pick this up and take it anywhere with me and it just works. There are plenty of room calibration tools built into steam or the windows VR room to make this work as intended. I highly recommend this product, and it’s backed by Samsung. I have read horror stories about warranty and support from Oculus and Vive so it feels good to know that Samsung support is there. Give it a go, at the end of the day you will be amazed and find it hard to take it off your head!
M**L
The best VR headset I've tried so far.
I also own both the Vive and the Rift, and the Odyssey is the only headset I use since I bought it. The crown style head mount is far more comfortable than the ski mask style of the other headsets, and I can play for hours at a stretch now. The resolution bump is significant and also much less fatiguing on my eyes. Once I go back to my Vive or Rift afterward, I realize how pixelated they are. Setup is easy requiring just a few button presses and a perimeter walk to configure the play space, vs. mounting and configuring external sensors with the other two. For people who travel, or have wives that are resistant to awkward electronics hanging from living room walls, the inside out tracking of WMR headsets is great. Tracking fidelity is just as solid as the Vive and Rift as long as you're in a decently lit room, and the controllers are visible to the cameras. The one knock against it is the limited field of view of the stereo cameras with regards to controller tracking. The controllers are tracked outside of your visible field of view, but tracking loss is fairly common at your sides, or above your head. Thankfully the controllers stay body locked on tracking loss, so you tend not to notice often, but when you do it's a little jarring. An option for even a single external sensor to assist would be awesome.
S**Y
Great for sim racing!
I have tried Oculus Rift, Pimax and now this. For simulator racing this is the new headset for me. I have been using Oculus for around 6 months now and wanted something with less screen door effect. The Pimax was my first choice since it was 4k. I waited months for that to arrive and was over it in 10 min. The ghost effect with the Pimax is horrid. It's beyond usable at all and would make me so sick. Of course it's a lot clearer in one small area. It also doesn't have a very large sweet spot at all. The Oculus Rift has a huge screen door effect. That is minimized to some degree with super sampling. Also the contrast is somewhat dull. When I heard the new HTC Vive Pro was using the Samsung monitors I had to read more about this HMD headset. From everything I read and heard this was a good headset with not much to do for setup. My son has also been going crazy lately over virtual reality games and I thought this would be worth a try to maybe place on the simulator rig. That way he would be able to play with the Oculus and I would have something of my own to use as well. I thought I would give this a try and not disappointed at all. With Amazon you are able to return things fairly easy so I thought I would give it a shot. The packaging is not best looking like Oculus, but much better than the Pimax. You get a decent looking box with things well enough protected to keep them safe. It's not as well packaged as Oculus, and feels like less thought went into that portion. That is okay though but with the idea of it being more portable you would think they would do something better. Either way you buy it for the experience. It took me a few minutes to set it up. Windows sees it right away and you have to have Bluetooth for the controllers to work. That was the only part that took a bit because I had to enable Bluetooth first. Then the controllers getting synced up was the most time spent setting it up. The button is at the bottom of the battery tray which the directions didn't really stand out on where that was at first. It's funny when they don't write something but give you a large picture and your lost... Either way after that I had to download one program from steam (windows mixed reality) and it was ready to go. My first impression was about the contrast. It's so much more than Oculus ever was. It's like going from something that has a gray gradient over it to clarity. This could be from the screen door or the monitors themselves. Either way its a huge difference in contrast and no real screen door to be seen. The game I mostly play is Project Cars 2 and it was so much more clear. Setting this up also cleared out my graphic settings. Everything was set back to low and it was still more clear than anything I have seen in Oculus. The only down side to this is that I see more jittering, sort of like ghosting but its jumpy. I don't know if that's frames dropping or something else. I have played with super sampling and graphic settings from low to high and it always seems to be about the same amount. The real irony is that loading the performance tools it looks like the cpu is the bottleneck and not my card. I didn't see my card ever go into the red which seems odd. I set the super sampling up to 1.4 and it seemed to smooth out which is the opposite of what I would expect. Either way I also tried Assetto Corsa and it was so clear and smooth. It was more smooth than Project Cars 2. I have not played this for the room experience so I can't say that I would like the controllers or not. I can't say what it will play and won't of Oculus games either. It seems steam has a way to get games to run but who knows from game to game if you will have the support you would get with Oculus and HTC. If you are looking for the best seated experience however this might be it for sim racing. Just for reference I have a 1080 ti graphic card, 16 gigs of ram, i7 7700 cpu and running a samsung 960 evo ssd. I was thinking of loading project cars 2 onto the ssd and see if that helps for the jumpiness. I have it minimized now but would like it a little smoother.
F**A
Excellent product equal to a Vive Pro in display technology and other features Pros: - Great display, deep blacks and less godrays than any competitor - Sound is sufficient - Superior microphone to competitors. It's integrated and works perfectly for a mid range mic. No popping/scratching - All in one system, no need for 10 boxes and installing sensors all over the room Cons: - Cannot remove the headphones without DIY cutting wires or pulling the wire out to leave them hanging. - Gets really hot in the eye space, all VR headsets have this issue, it needs to be solved (did not affect my review stars) - Controllers use 2 AA batteries, each controller has like 15 or so LED lights (always on) so the headset can track it, vibration feedback, and the constant interaction with the buttons drains these batteries quick. ORDER 2800+ mAh a set of 8 and a recharger is a good side purchase with this. This brought my stars down as it's a nuisance that can easily be solved. Please see below Some docking unit and dockable controllers as a seperate model would be great. I hope to see this available for this generation Odyssey
M**N
PROS: La experiencia de estar dentro del juego es increible La resoulucion de pantalla es muy buena El tracking es casi perfecto la sensacion de inmersión en vr es totalmente diferente de un monitor. Los controles muy ergonómicos y cómodos (los del HTC vive me parecieron estorbosos cuando lo probé,ESO SI EL TRACKING DEL VIVE ES PER-FEC-TO ) CONTRAS : La parte de la nariz del visor queda un tanto incómoda al usarlo ,parece que mejoró en el odyssey + El visor se siente un poco pesado al principio despues ya no se nota. Cosas a tomar en cuenta- Para que funcione como debe ser tienen que cumplir ciertos requisitos,los puedes checar googleando "windows mixed reality", pero lo que me di cuenta que no se menciona y es ALTAMENTE RECOMENDABLE TENER ES: WINDOWS 10 VERSION PRO. UN PUERTO PCI USB 3.0 (EN TEORIA EL VISOR FUNCIONA CON LOS PUERTOS usb3 DE LA MOTHERBOARD PERO EN LA PRACTICA NO ES ASI,al menos en mi caso). Tener un monitor o tv conectado a la tarjeta grafica al mismo tiempo que el odyssey (si no es asi el visor se apaga) DRIVERS DE TARJETA Y ACTUALIZACIONES DEL WINDOWS ACTUALIZADOS. Después de probar vr es dificil regresar a un monitor,el odyssey no es perfecto pero no hay visor perfecto al día de hoy,tal vez en la 3a generacion de visores estaremos cerca de eso en unos 4 años... por ahora estoy muy contento con las odyssey.
S**E
I've had the Rift and Vive and quite frankly this headset beats them hands down, don't believe any rubbish about dead zones etc as this is next to pointless, its great graphics and portable capabilities is an excellent starting point to vr which will be refined im sure over the next few years. Cant wait to see what Samsung will do with the next generation of VR.
R**N
Step up from ocults and vive easy to set up and run steam games can still see screen door much much better still way to go but much closer 5 stars
自**ん
当方VIVE(初代)を所有。 遠方の一点を凝視するレースシムでは遠方がボケる為、さらに高い解像度を期待して購入。 VIVE Proの選択もありましたが、価格が高額でVR2台体制でのCOOPプレイを体験したく(もう一式コントローラー必要)本製品を購入しました。 結果としては現状のGPU性能を考慮すると個人的にはレースシム用としては現在の最適解かと思います。 SDE、ゴッドレイが少なく、有機EL特有の高いコントラストも良好で、VIVEのHMD部分の正常進化といったところかと思います。 あまり期待していなかったコントローラーもVIVE比較では劣りますが通常のプレイには支障なく、VRでのCOOPプレイも楽しんでおります。 一点、メガネの使用は通常サイズのものは基本不可能だと思いますので、メガネ常用の方は気をつけてください。 日本での公式販売を期待します。
Trustpilot
2 weeks ago
3 days ago