








🚀 Level up your reality—seamless VR immersion with zero setup fuss!
The Samsung HMD Odyssey is a Windows Mixed Reality headset featuring premium AKG headphones with 360° spatial sound, high-resolution 1440x1600 displays per eye, and wireless Bluetooth controllers boasting 15-hour battery life. Designed for quick, sensor-free setup, it offers integrated noise-cancelling microphones and broad compatibility with Windows 10 PCs, delivering an immersive, comfortable VR experience ideal for gaming and simulation.
| ASIN | B078K2S122 |
| Average Battery Life (in hours) | 15 Hours |
| Batteries | 2 AA batteries required. (included) |
| Best Sellers Rank | #97,220 in Video Games ( See Top 100 in Video Games ) #1,899 in PC Game Headsets |
| Brand | Samsung |
| Color | Clear |
| Customer Reviews | 4.0 4.0 out of 5 stars (269) |
| Date First Available | December 21, 2017 |
| Department | Gaming |
| Hardware Platform | PC |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 7.95 x 4.37 x 5.18 inches |
| Item Weight | 1.42 pounds |
| Item model number | XE800ZAA-HC1US |
| Manufacturer | Samsung HI |
| Max Screen Resolution | 1440x1600 per eye |
| Operating System | Windows |
| Product Dimensions | 7.95 x 4.37 x 5.18 inches |
| Standing screen display size | 3.5 Inches |
| Wireless Type | Bluetooth |
J**G
This has replaced my Oculus Rift.
There are a lot of little differences between this device and its two primary competitors, the Vive and the Rift; but there’s one feature that makes this device SO much better than either of those: the quickness and ease of setup. Even if every other component was merely equal or slightly worse, this would still be my preferred device because the ease with which you can just start playing is so much higher that within two weeks I had already put more hours into this set than I did with the two years I owned the Rift. * NO EXTERNAL ANYTHING. No lighthouses, no camera sensors, nothing you have to take with you and set up before you can plug yourself in (except the computer obviously!). The internal cameras register your environment amazingly well, even in a room with just a single lamp in the middle of the night. That means that if you are going to be most frequently using your device in a general living space where cables strewn about and black cameras/boxes in the corners would be unsightly and/or inconvenient to set up and take down each time, this is the perfect alternative. And for taking your VR experiences on the go, there is simply no contest. I really can’t emphasize enough how important this one difference in implementation is for my ability to use and enjoy VR. Oculus and Valve are going to have to play catchup in this regard. Alright, on to the other stuff: Comfort: largely subjective, but I prefer this over my Rift. While the Rift technically is lighter, this device distributes the majority of the weight onto the stiff crown component which means that most of the weight is across your head while the faceplate itself puts on much less pressure. The Rift largely stays put by being squeezed against your face which can get uncomfortable and can make it more wobbly (since all of the weight is at the front). Also, the padding on this is much softer than the foam on the Rift, which means that it’s better able to be fully flush against your face. But people have varied opinions on this overall. (Side note: since it’s fake leather instead of foam, it doesn’t absorb liquid, which means that it’s easy to use an alcohol-free antibacterial wipe on it after each play through to keep it clean unlike the Rift and Vive which will suck up the sweat. Eww.) Screens/lenses: it has a higher resolution than the Rift and Vive (it’s equal to the Vive Pro), and that’s critical for some games with small text (Elite: Dangerous benefits hugely). People say it has a higher “sweet spot” (the range of clarity from the center of the lens) but I can’t strongly tell. Also, people say it has fewer “god rays” than the Rift, but I have noticed an equally strong “reverse god rays” which takes the lights from the fringe and diffuses it toward the center which can be equally annoying. It has a hardware-adjustable IPD setting (inter-pupillary distance, basically how spread apart your eyes are), and that elevates it above the rest of the Windows Mixed Devices family (the Rift and Vive both have it too). Audio: it has built-in headphones which once again makes it easy to just get in and play. They’re not amazing, I wish the bass were stronger, but I’m definitely satisfied. The Rift has this too, the Vive does not (without buying the separate deluxe head strap), and none of the other Windows Mixed Devices do either. Controllers: this is the one significant downside. There is no getting around the fact that the Rift’s controllers reign supreme in pretty much every way over every other VR device. These are larger, less ergonomic, and have a limited tracking range comparatively. THAT SAID, I do find them quite comfortable to use, the tracking (which disappears about the same place as your vision does) has rarely affected my ability to enjoy my experience in any meaningful way, and the inclusion of both a trackpad and a joystick allows easier interoperability with Vive or Rift optimized games and is really just great to use. They could definitely be better, but unless you know what you’re missing out on and are really looking for the flaws, you’ll be satisfied. Buying this device was a risk for me, but I took it because I was frustrated by how much the Rift was gathering dust because my inability to give it a designated and permanent play space meant that the hassle of setting up the cameras each time I wanted to play was just not worth it. That problem is completely gone now, and I can go from “I want to play” to “I’m playing!” In under 30 seconds with no setup whatsoever. That is absolutely critical and makes this hands-down the best VR device available today. I’m so glad I tried this out, and I strongly recommend giving it a go yourself!
S**Y
Great for sim racing!
I have tried Oculus Rift, Pimax and now this. For simulator racing this is the new headset for me. I have been using Oculus for around 6 months now and wanted something with less screen door effect. The Pimax was my first choice since it was 4k. I waited months for that to arrive and was over it in 10 min. The ghost effect with the Pimax is horrid. It's beyond usable at all and would make me so sick. Of course it's a lot clearer in one small area. It also doesn't have a very large sweet spot at all. The Oculus Rift has a huge screen door effect. That is minimized to some degree with super sampling. Also the contrast is somewhat dull. When I heard the new HTC Vive Pro was using the Samsung monitors I had to read more about this HMD headset. From everything I read and heard this was a good headset with not much to do for setup. My son has also been going crazy lately over virtual reality games and I thought this would be worth a try to maybe place on the simulator rig. That way he would be able to play with the Oculus and I would have something of my own to use as well. I thought I would give this a try and not disappointed at all. With Amazon you are able to return things fairly easy so I thought I would give it a shot. The packaging is not best looking like Oculus, but much better than the Pimax. You get a decent looking box with things well enough protected to keep them safe. It's not as well packaged as Oculus, and feels like less thought went into that portion. That is okay though but with the idea of it being more portable you would think they would do something better. Either way you buy it for the experience. It took me a few minutes to set it up. Windows sees it right away and you have to have Bluetooth for the controllers to work. That was the only part that took a bit because I had to enable Bluetooth first. Then the controllers getting synced up was the most time spent setting it up. The button is at the bottom of the battery tray which the directions didn't really stand out on where that was at first. It's funny when they don't write something but give you a large picture and your lost... Either way after that I had to download one program from steam (windows mixed reality) and it was ready to go. My first impression was about the contrast. It's so much more than Oculus ever was. It's like going from something that has a gray gradient over it to clarity. This could be from the screen door or the monitors themselves. Either way its a huge difference in contrast and no real screen door to be seen. The game I mostly play is Project Cars 2 and it was so much more clear. Setting this up also cleared out my graphic settings. Everything was set back to low and it was still more clear than anything I have seen in Oculus. The only down side to this is that I see more jittering, sort of like ghosting but its jumpy. I don't know if that's frames dropping or something else. I have played with super sampling and graphic settings from low to high and it always seems to be about the same amount. The real irony is that loading the performance tools it looks like the cpu is the bottleneck and not my card. I didn't see my card ever go into the red which seems odd. I set the super sampling up to 1.4 and it seemed to smooth out which is the opposite of what I would expect. Either way I also tried Assetto Corsa and it was so clear and smooth. It was more smooth than Project Cars 2. I have not played this for the room experience so I can't say that I would like the controllers or not. I can't say what it will play and won't of Oculus games either. It seems steam has a way to get games to run but who knows from game to game if you will have the support you would get with Oculus and HTC. If you are looking for the best seated experience however this might be it for sim racing. Just for reference I have a 1080 ti graphic card, 16 gigs of ram, i7 7700 cpu and running a samsung 960 evo ssd. I was thinking of loading project cars 2 onto the ssd and see if that helps for the jumpiness. I have it minimized now but would like it a little smoother.
F**A
Excellent product equal to a Vive Pro in display technology and other features Pros: - Great display, deep blacks and less godrays than any competitor - Sound is sufficient - Superior microphone to competitors. It's integrated and works perfectly for a mid range mic. No popping/scratching - All in one system, no need for 10 boxes and installing sensors all over the room Cons: - Cannot remove the headphones without DIY cutting wires or pulling the wire out to leave them hanging. - Gets really hot in the eye space, all VR headsets have this issue, it needs to be solved (did not affect my review stars) - Controllers use 2 AA batteries, each controller has like 15 or so LED lights (always on) so the headset can track it, vibration feedback, and the constant interaction with the buttons drains these batteries quick. ORDER 2800+ mAh a set of 8 and a recharger is a good side purchase with this. This brought my stars down as it's a nuisance that can easily be solved. Please see below Some docking unit and dockable controllers as a seperate model would be great. I hope to see this available for this generation Odyssey
M**N
PROS: La experiencia de estar dentro del juego es increible La resoulucion de pantalla es muy buena El tracking es casi perfecto la sensacion de inmersión en vr es totalmente diferente de un monitor. Los controles muy ergonómicos y cómodos (los del HTC vive me parecieron estorbosos cuando lo probé,ESO SI EL TRACKING DEL VIVE ES PER-FEC-TO ) CONTRAS : La parte de la nariz del visor queda un tanto incómoda al usarlo ,parece que mejoró en el odyssey + El visor se siente un poco pesado al principio despues ya no se nota. Cosas a tomar en cuenta- Para que funcione como debe ser tienen que cumplir ciertos requisitos,los puedes checar googleando "windows mixed reality", pero lo que me di cuenta que no se menciona y es ALTAMENTE RECOMENDABLE TENER ES: WINDOWS 10 VERSION PRO. UN PUERTO PCI USB 3.0 (EN TEORIA EL VISOR FUNCIONA CON LOS PUERTOS usb3 DE LA MOTHERBOARD PERO EN LA PRACTICA NO ES ASI,al menos en mi caso). Tener un monitor o tv conectado a la tarjeta grafica al mismo tiempo que el odyssey (si no es asi el visor se apaga) DRIVERS DE TARJETA Y ACTUALIZACIONES DEL WINDOWS ACTUALIZADOS. Después de probar vr es dificil regresar a un monitor,el odyssey no es perfecto pero no hay visor perfecto al día de hoy,tal vez en la 3a generacion de visores estaremos cerca de eso en unos 4 años... por ahora estoy muy contento con las odyssey.
S**E
I've had the Rift and Vive and quite frankly this headset beats them hands down, don't believe any rubbish about dead zones etc as this is next to pointless, its great graphics and portable capabilities is an excellent starting point to vr which will be refined im sure over the next few years. Cant wait to see what Samsung will do with the next generation of VR.
R**N
Step up from ocults and vive easy to set up and run steam games can still see screen door much much better still way to go but much closer 5 stars
自**ん
当方VIVE(初代)を所有。 遠方の一点を凝視するレースシムでは遠方がボケる為、さらに高い解像度を期待して購入。 VIVE Proの選択もありましたが、価格が高額でVR2台体制でのCOOPプレイを体験したく(もう一式コントローラー必要)本製品を購入しました。 結果としては現状のGPU性能を考慮すると個人的にはレースシム用としては現在の最適解かと思います。 SDE、ゴッドレイが少なく、有機EL特有の高いコントラストも良好で、VIVEのHMD部分の正常進化といったところかと思います。 あまり期待していなかったコントローラーもVIVE比較では劣りますが通常のプレイには支障なく、VRでのCOOPプレイも楽しんでおります。 一点、メガネの使用は通常サイズのものは基本不可能だと思いますので、メガネ常用の方は気をつけてください。 日本での公式販売を期待します。
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