

Buy Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques by (2015385345828) from desertcart UK’s Books Shop. Free delivery on eligible orders. Review: Every developer should read this - Very nice and interesting book, I agree with the author when he says that every game developer should be familiar with the concepts explained in this book, no matter what type of game he’s making. Very recommend reading. Review: Just Buy It - I almost don't want to leave this review because it's a secret that I want to keep to myself. This book is brilliant. Evan speaks as though listening to a friend as he breaks down the exposition of games to advise what works and what doesn't. He talks about character arcs, story structure, dialogue and much more. He knows his stuff and wants you to know it too. I'm not a video game writer, but a screenwriter, and this book is ideal for either storytelling platform because it easily cross-pollinates between the two. There are some books out there that are good for dipping in and out of, as and when. But this book is the only one that I read from cover to cover, again and again.
| Best Sellers Rank | 234,245 in Books ( See Top 100 in Books ) 62 in Games Programming 792 in Other Art Media & Techniques |
| Customer reviews | 4.6 4.6 out of 5 stars (396) |
| Dimensions | 15.24 x 1.52 x 23.11 cm |
| Edition | Illustrated |
| ISBN-10 | 0385345828 |
| ISBN-13 | 978-0385345828 |
| Item weight | 266 g |
| Language | English |
| Print length | 208 pages |
| Publication date | 2 Dec. 2014 |
| Publisher | Clarkson Potter/Ten Speed |
F**I
Every developer should read this
Very nice and interesting book, I agree with the author when he says that every game developer should be familiar with the concepts explained in this book, no matter what type of game he’s making. Very recommend reading.
J**M
Just Buy It
I almost don't want to leave this review because it's a secret that I want to keep to myself. This book is brilliant. Evan speaks as though listening to a friend as he breaks down the exposition of games to advise what works and what doesn't. He talks about character arcs, story structure, dialogue and much more. He knows his stuff and wants you to know it too. I'm not a video game writer, but a screenwriter, and this book is ideal for either storytelling platform because it easily cross-pollinates between the two. There are some books out there that are good for dipping in and out of, as and when. But this book is the only one that I read from cover to cover, again and again.
P**G
Pretty good advice for ensuring your game story-line will work
Pretty good advice for ensuring your game story-line will work. Worth a read before you start, no matter how big or small your "company".
T**R
Just what I wanted.
Just what I wanted, and accessible to all. Bought this for my dad who is writing a game for the Oculus Rift. I read it first so that I could help him work on the game - it was just what I needed to get me thinking about the importance of having a driving narrative in computer games.
S**N
Strong
This is a strong introduction to narrative in games. I learned a lot and I came away enthused.
A**S
Very informative
Excellent book. Highly recommended.
Y**Y
Lacking
It’s an interesting read, but at the same time just goes over things that people already tend to know regarding how story’s are written. Would have been better if it was more game focused or showed more examples of writing scenarios within story driven games.
A**R
A very useful book for not only game designers but anyone looking ...
A very useful book for not only game designers but anyone looking to learn a little more about storytelling in general.
R**.
I hate reading and I spent an entire week reading that book at the library, 6 hours a day; that should tell you how good and captivating that book is. I learned the basics of storytelling, story structure, character archetypes, character arcs, the complexity of working as a writer in the video game industry, and how all job families actually help to tell the story of a video game. I just wish that this book was 100-200 pages longer, so I could learn even more. Do not hesitate to purchase this book, you won't be disappointed.
J**A
It is a great book and it arrived very fast.
A**L
Más para novatos y estudiantes que para profesionales. Va bien como obra de inicio en el mundo del diseño narrativo para videojuegos.
M**L
I bought Evan's book after watching a GDC writer's conference on YouTube a few weeks ago. He recommended aspiring writers, like myself, to read it and discover what truly goes into modern game narratives. Let me tell you this - its SO worth it. Fantastic read! The first book I've read on game writing. It explains some basic principle storytelling techniques, like character development, making the story believable, understanding the three act structure, of which I've read about before, and much more. Then he goes into the techincal aspects. How to tel a story, say, via a games' environment? How to design levels that work in conjunction with the narrative. How crafting AI systems into making characters, both good and bad, believable yet fun. How valuable communication is with team members. All sorts of stuff like that. Please, do yourself a favor and buy this. Even if you already have a firm grip on the three act structure, or how to write good dialogue, its worth taking the time to read.
C**S
This is a must read book for everyone that is in game industry. Easy to read and to learn The concepts and ideas.
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2 days ago
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