






🦸♀️ Assemble Your LEGO Marvel Dream Team – Save Earth in Style!
LEGO Marvel Super Heroes for PlayStation 3 delivers a blockbuster gaming experience featuring over 100 iconic Marvel characters. Dive into a vast, beautifully rendered New York City hub, solve puzzles using unique superhero powers, and enjoy family-friendly humor and action. With a 4.6-star rating and widespread acclaim, this game is a must-have for Marvel and LEGO fans seeking epic adventures on PS3.


| ASIN | B00B98HBTA |
| Best Sellers Rank | #9,082 in Video Games ( See Top 100 in Video Games ) #166 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.6 4.6 out of 5 stars (2,327) |
| Date First Available | February 1, 2013 |
| Global Trade Identification Number | 00883929319558, 00883929392391 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Item model number | 1000381327 |
| Manufacturer | Warner Home Video - Games |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 3.2 ounces |
| Rated | Everyone 10+ |
| Release date | October 22, 2013 |
| Type of item | Video Game |
| UPC | 883929319558 883929392391 |
S**W
As fantastic as Batman 2 (and probably even better)
I'm a fan of Marvel (and D.C) super heroes and Lego and I didn't think TT Games could come up with a better game than Batman 2. I was so wrong. lego Marvel Super Heroes is as fantastic as Batman 2. It has every imaginable Marvel super hero. Ever since I've watched The Avengers, I've been wanting a game where all the Super Heroes unite and TT Games provides me with that in the form of mini Lego super heroes! I'm a few hours into the game, and so far my six-year-old nephew and I are loving it! Normally, he hates playing any game by himself and nags me to play with him. For the first time, he played it without me. I honestly gawked at him and told him to wait for me, since I also wanted to play it. He didn't wait. The graphics look absolutely gorgeous and this game has all the charm and personality like the other Lego titles. It's very child-friendly and has mild, cartoonish violence. You play a plethora of super heroes all in one game. My inner-child is over the moon! You start off with the Hulk and Iron Man and then you're later joined by Spidey. I thoroughly enjoyed making the ground shake with my massive thumps and throwing cars and massive objects into the air while playing as The Hulk. It was also fun transforming into Bruce Banner and then transforming into the Hulk (whenever you wish) while pressing the Triangle Button. My nephew had a blast flying through the air as Iron Man and checking out his powers. You're introduced to a new set of super heroes with each upcoming mission. Each Super Hero has a unique power, so even though there is button mashing, you get to explore and use that power. Captain America can put out and walk through fire, while Mister Fantastic Four could glide and turn into objects (much like The Green Lantern in Batman 2) and the Black Widow could turn invisible. My nephew kept on hogging Spidey because his abilities are and I quote, "awesome." Each Super Hero works with another in order to perform puzzles and bypass certain obstacles. Each mission ends with a boss fight( a villainous, iconic character - which was fun). The variety of super heroes with their unique powers will keep even the most restless person engaged. I haven't even gotten around to collecting the bricks yet, and I'm already having a blast! Like Gotham City, the New York hub looks beautiful and massive. There is a lot of detail put into it. You get a mini-map with a holographic guide (which can also be enlarged). Unfortunately, just like every other Lego title I've played, there are some glitches in this game where you can get stuck and have to quit the game and start over. (So far it's only happened to me just once.) But other than that, if you have enjoyed previous Lego titles, then buy this! This is among the best Lego games I've ever played (and I've played every single title)!
J**S
Producto confiable
Excelente producto
J**R
Endless fun for me and my young kids
This game has so much content my kids and I have been playing it for months! We're only 50% done, although most of that is probably mini-kits which we have not focused on. We don't binge on video games, but we play this game maybe an hour a day on average. It's just never ending. The fact that it takes place in Manahatten is pretty cool (we live in NJ). My kids are 5 and 7 and we all love it. Sometimes we just go around NY in some of the vehicles and just crash into stuff. All the Lego games are awesome -- two players can play them, so it's great for us. I play with my 5 year old son all the time. He's better than me at remembering how to do things and where things are. I'm better at things that take more dexterity. We make a good team and have a lot of fun together.
E**N
Another Lego Success (Despite Abysmal in-game Flight Controls)
I would really prefer to "love" this game instead of being forced to just "like" it, but what's to love about a game that has the worst flight control interface of any video game currently on the market? (More about this later.) Despite the incredibly awful flight controls, this game has been played with great enjoyment by myself, a handful of friends, and family members both younger and older than me. (For those of you curious as to my age, think Jack Benny.) I enjoy the Lego "stable" of games because they are built around Lego building "bricks" that I grew up with as a child (remember my "Jack Benny" reference above, when I was a kid, the "minifigures" you used with Lego bricks were either 1/72-scale Airfix plastic soldiers or 1/35-scale green Army men), they put a humorous -- and sometimes absurd -- spin on the movie or movie franchise they're tied to, and they involve, and they manage to successfully meld multiple video game genres into a single gaming experience. Really, Lego games have managed to successfully combine action-adventure games with elements of both arcade and third-person shooters, platformers, puzzlers, mazes, and both one-on-one and horde-type fighting games; and they do it following old-school cartoon violence rules (this means "without gore") and offer the opportunity to play cooperatively with a friend. I've played (and still play) quite a few Lego titles, starting back with the PS2 releases of "Star Wars: The Video Game", "Star Wars II: The Original Trilogy", "Indiana Jones: The Original Adventures", and "Batman: The Videogame"; and continuing with the PS3 titles "Pirates of the Caribbean: The Video Game", "Star Wars III: The Clone Wars", "Batman 2: DC Super Heroes", "Harry Potter: Years 1-4", "Harry Potter: Years 5-7", "Indiana Jones 2: The Adventure Continues", "The Lord of the Rings", and most recently "Marvel Super Heroes" and "The Hobbit" . . . so I guess you could say that I like Lego-themed video games. Over the years, with each successive release, new game features and character abilities have been added, which means that while still a Lego game and still functioning the way one has grown to expect, there will be new "tweaks" each time to pique the interest of the jaded. Combat is pretty straight-forward, as is character movement on foot; interaction with the environment and/or with other characters and NPCs is cued by the appearance of icons; and solving puzzles normally involves using multiple characters with multiple skills/abilities which keeps you on your toes. But one thing that seems to have been deteriorating over the years is the flight controls when your character is flying an aircraft or is airborne and flying using a "native" talent (e.g., Superman, Iron Man, Green Goblin). In actual flight, the three axes of vehicle movement are pitch, yaw, and roll. Simply put, and without going into a dissertation on aircraft operation; pitch tilts the nose of the vehicle up or down, yaw turns the nose left or right, and roll spins the fuselage clockwise or anti-clockwise. The other main component of vehicular flight is acceleration/deceleration. So basically, you're looking at a maximum of four controls; except that in most non-flight simulation video games "roll" is never used, so really, from a video game perspective all you need to "fly" is three controls: up/down, left/right, and fast/slow. Most video games accomplish this by assigning the up/down and left/right controls to a single joystick or directional pad, and assigning speed control to another joystick or D-pad. In the "olden days" (long before Lego video games entered the market) pushing forward on the joystick pushed the nose of the video game aircraft down, pulling back on the joystick brought the vehicle's nose up, pushing the joystick left turned the aircraft left, and pushing the joystick right turned the aircraft right. If you pushed forward and left simultaneously the aircraft you were controlling dived and turned left simultaneously. Then some video game designing wisenheimer got the industry to flip-flop the dive/climb axis, so pushing forward on the joystick caused the aircraft to climb, and pulling back on the joystick caused the aircraft to dive. Fortunately, video game companies remembered that many of us were familiar with the "real world" functioning of a joystick (the wisenheimer was unable to get actual aircraft manufacturers to "invert" the pitch axis control), and gave us the option of "inverting" the pitch axis of our flight controls, restoring them to what we considered "normal". However -- and this is a HUGE "however" -- in "Marvel Super Heroes" the left thumbstick (I'm using a PS3, so control references will be to that control system) controls yaw simultaneously with acceleration, but has some "quirks" that impact you differently whether flying in a vehicle (Stark Jet, Police Helicopter, Fantasticar, etc.) or without a vehicle as a super hero (Iron Man, Thor, Phoenix, etc.). If you're flying as a super hero, you need to double-tap the "X" button to start flying, at which point you'll be hovering. (Any time you let go of the left thumbstick while flying as a super hero, you will stop flying and hover in place.) If the left thumbstick is pushed forward while the super hero is hovering, they will begin to fly in the direction they are facing, and the camera will slowly shift to take up a third-person POV. (Camera-angle changes, whether slow, fast, or immediate, are another annoyance of the Lego series that have plagued it from the start.) As you fly, pushing the left thumbstick left or right will result in the super hero turning left or right as he continues to fly. Please note that it is impossible to hover in place and turn left or right using the left thumbstick. Any time you push the left thumbstick left or right, you begin to fly left or right. If you want to hover in place and turn without flying, you use the right thumbstick to turn left or right. Now let's say that you're flying along, the left thumbstick is pushed forward, and you suddenly pull the left thumbstick backward . . . you'd think, as a flying super hero who can "turn on a dime" that this would allow you to reverse direction. You'd be mostly right. But in actuality, when you suddenly reverse direction with the left thumbstick while flying as a super hero, you could (A) reverse direction and maintain your speed, (B) make a hairpin turn that reverses your direction and maintains your speed, (C) make a wider turn that sort of reverses your direction and maintains your speed, (D) make a snap turn that maintains your speed but is nowhere close to a reverse of direction and is pretty much a ninety-degree turn or, (E) stop, hover, turn around, and begin flying in the reversed direction. This "reverse direction randomization effect" is confusing while flying. And it's unnecessary. Once your flight direction has been reversed, you can continue to hold the left thumbstick to the rear to fly forward and push it left and right to turn left and right; but pushing the left thumbstick forward at this point will not reverse your direction of flight . . . you'll have to push the left thumbstick forward, then pull it rearward again to reverse direction again. Which makes sense. On Mars! Bear in mind that the right thumbstick, while used for turning while hovering, is useless in actual flying mode. Oh, sure, the right thumbstick will tweak the camera angle just a bit left and right or up and down so that it seems like it might be having some effect on flight characteristics in the pitch and yaw departments, but that's all just so much smoke and mirrors. Now of course, all this flying, hovering, and reversing of direction has been occurring on a flat plane in the sky above Lego Marvel Universe New York, because any change in altitude (climb/dive) is achieved by the use of the "X" and "circle" buttons. If you tap the "X" or "circle" buttons, your pitch is adjusted a little bit at a time, while if you press and hold the "X" or "circle" buttons, your pitch is adjusted with more vigor and greater alacrity. The problem with having your climb and dive controls tied into your "speed boost" control and your "stop flying/hovering completely and plummet earthward immediately" control is that sometimes, when you want to climb, you're suddenly flying far too fast for the mission parameters, and other times, when you want to dive, you're suddenly falling. This is because the "X" button, which is double-tapped to start flying as a super hero, is also double-tapped while flying to gain a significant speed boost, and also tapped or pressed to climb (or gain altitude) while flying or hovering; and because the "circle" button is double-tapped while flying/hovering in order to leave flight mode, and also tapped or pressed in order to dive (or lose altitude) while flying. With aircraft, things are much the same . . . except when they aren't. Many aircraft are VTOL (Quinjet, Chitauri Chariot, Pumpkin Chopper, Manadrin's Helicopter, News Helicopter, Police Helicopter, Raft Helicopter, Spider-copter), so they will hover in place when all game controls are in "neutral"; other aircraft (Fantasticar, SHIELD Jetfighter, X-Jet, Doom Jet, Stark Jet) will always move forward when controls are in "neutral" because, like many actual airplanes, they are incapable of hovering in place. When you're piloting an aircraft, the camera is even s l o w e r to reposition during directional changes. If you pull back on the left thumbstick to reverse direction in an aircraft, it will begin a short turn rather than spinning in place; the direction of this turn seems random . . . . There is no double-tapping the "X" button for a speed boost while piloting aircraft, and no danger of suddenly falling from the sky by double-tapping the "circle" button, because the only way to get out of an aircraft is to press the "triangle" button. However, regardless how slow you may be able to fly forward in a non-VTOL aircraft, if you endeavor to turn the aircraft with the left thumbstick, your speed will automatically increase. So the worst thing about Lego games are the flight controls. The second-worst thing about them are the driving controls. It would be incredibly simple for the game designers to assign all flight maneuvering (pitch/up & down, yaw/left & right) to the left thumbstick, and assign acceleration/deceleration to buttons or the right thumbstick (as a throttle), and provide the purchaser with an option to "invert" or reassign controls as desired. (So many video games provide these options -- and have provided these options for decades -- that it's impossible to make cogent arguments against the feasibility or cost-effectiveness of providing such options.) As it stands, the splitting of flight directional controls between two buttons and a joystick and the combination of acceleration/deceleration controls with flight directional controls makes for a counter-intuitive, user-unfriendly, confusing, frustrating, and ultimately illogical set of game controls.
A**R
Gift
as of now okay. But wont be opened till Christmas
G**Y
Fun and lengthy game
I have a 7 year old cousin who always looks forward to coming over because I play video games with him. I own Lego Batman 2 and he would have fun zooming around the sandbox-style game with the vehicles I 'purchased' and some of the characters. However, he never wanted to play with levels with me (I had to do it on my own when he wasn't around). With this game, he seems a lot more eager to play the levels with me because from the get-go, they often require 3 characters at some point in the game so we can switch around the characters to accomplish tasks. The fact that it is a little harder to get the stud multipliers (and they require some level-type gameplay) makes the game more appealing to him (and ME!) I am glad I got this because a) a glitch gives me the opportunity to use the sand-box style gaming with the ability to switch characters (with only having a few story missions completed) and b) it's simple enough for a kid to play and fun enough for an adult (me) to play. 5-stars it is!!!
B**N
lego awesomeness
Hi my name is john I have been playing lego games since last gen consoles i have been playing lego marvel super heros on ps3 to me this game is a masterpiece great graphics great story but my favorite is exploring new york the hub has a generous amount of missions activities I like the integration of real life and lego taylored in the game plus mr fantastics shape changings are both funny and cool light house fire truck tea pot plus many others and people complain about getting stuck in a spot just switch to your partner or partners the capable ai will get any characters un stock I own almost every lego game except rock band I noticed the series turn around with harry potter years 5 thru 7 then things became progressively better with each new game I also loved lego batman 2 and the lego rpg the lord of the rings which I cant stress enough how great that game is I was disappointed with the pirates of the carribean it was good but it felt rushed the game felt skinny not much meat on its bones lastly im waiting patiently on lego movie the offical game and the hobbit I hope travelers tales doesnt screw up releasing both games only 2 months apart people may critcize me for saying I hope they push the hobbit back a few months so the game will shine like a brand new penny and im 32 years old and play lego games people may hate but lego is for true gamers oh yeah cod ghosts fans lego marvel super heros received a better game informer review than cod ghosts dont hate it is what it is
M**E
Super fun game with soooo many characters! 6 year old loves it!
Purchased this game for my 6 yr old and he absolutely loves it. He found it fairly easy to play and was able to get to the end of the game within a few weeks and now enjoys playing to collect the coins to buy all of the cool Characters! There are SO many different characters and he knows and loves all of them and thinks it's soo cool that they all have different powers, some can fly, some can go invisible etc... His favorite is Iron Man Mark 42 due to his ability to shoot lasers and fly! Even my husband enjoyed playing with him and helping him open up new characters! The excitement when he gets a new guy is awesome! He's been playing it for a few months now and doesn't seem bored of it in any way. When he has a playdate it's the first game he and his friends play and they all love it too! Highly recommended....
Trustpilot
1 day ago
1 month ago