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🎮 Own the legend. Play the future.
Final Fantasy XV Day One Edition for PS4 delivers an immersive open-world RPG experience with exclusive launch content. Released on November 29, 2016, this English-language game is optimized for PlayStation 4, offering stunning graphics and dynamic gameplay. A must-have for collectors and fans eager to join a top-ranked, globally celebrated title.











| Asin | B00BT9DVDY |
| Best Sellers Rank | 1,321 in PlayStation 4 Games |
| Country Of Origin | Austria |
| Guaranteed Software Updates Until | unknown |
| Is Discontinued By Manufacturer | No |
| Item Model Number | 217498 |
| Language | English |
| Product Dimensions | 1.7 x 0.1 x 1.4 cm; 100 g |
| Rated | Ages 16 & Over |
| Release Date | 29 Nov. 2016 |
User
Fans of Final Fantasy will read the first paragraph and die of shock.
I've only finished 1 Final Fantasy and that was X. I have played 7/8/9/X-2 but never finished them. So as you can tell I'm not a fan boy but because I'm a gamer I know 'of' Final Fantasy and it's many things that are common knowledge from Square Enix's flagship game that made them famous in the first place.I saw a trailer for this and before I watched it, scoffed heartily thinking it's going to be something that wouldn't interest me. But then I saw 4 dudes dressed in black, driving what looked like a Rolls Royce past a huge tortoise thing. Pre ordered soon after.Now as you all are aware or should be, this is a stand alone game, not the 15th edition of "Final Fantasy" The only things you'll find in common with the previous games are big yellow birds, a weird teddy, a cactus with a shocked expression, magic, summoning gods, something about crystals being really important and usually a love story doomed to fail due to sudden death. Everything from the characters, theme, time setting and many other things are new. FF has usually been a turn based game, this can be (through selectable options, similar to X-2) but the free flowing attack system is similar to Xenoblade and countless other jrpg's... seriously it's nothing new. What makes it brilliant is you only control you, Prince Noctis, they only time that is false is when you order your goons to use a special technique or to heal themselves with an item. When fighting, your friends will join you in attacks, act on their own accord and generally try to help you. This is a breathe of fresh air for a franchise like Final Fantasy and it's very engrossing, not hard to do but hard to master. You'll be actually wanting to do missions where you know you will fight just cause it's fun. And the developers know this, the best way to earn currency is to hunt dangerous creatures so it's a win win. People kept telling me the graphics are amazing. I disagree. I played this on the PS4 and the Pro on a HDTV and a 4K TV with HDR. There is a difference but it's not something that makes me drop my jaw. The scenery is pleasant with many nice places to explore with some variety so you'll never got bored travelling around to each mission. The best graphical thing in game is the hair, hands down. As a JRPG they really understood that the main characters needed awesomely animated hair. I haven't finished the game, from what I can tell I'm half way through, I am doing a lot of the side quests, which can get repetitive (Go to quest start, go to place, find item, encounter enemies, go back to quest giver, hand in item, repeat until you realise that they didn't put too much thought into this) so be prepared for some grinding... of the level kind. One mechanic I do enjoy is the stat boosting meals you can have when camping out or at diners. This ties in with our 4 hero's humble beginnings and what their interests are. So you'll find that Ignis (blonde with glasses, speaks like the butler from Richie Rich (If you get that, well done)) likes to cook and as you go through the game he'll announce he's come up with a new recipe with the same programmed responses. Gladio (big buff guy with Wiggo style side burns) likes the great outdoors and camping outside makes him better at finding rare items picked up during fights, Prompto (blonde hair, looks malnourished, sad backstory for comic relief) takes random photos throughout your journey. The 4 really get a long well and as you follow them as a unit you grow to like them as this band of friends going on a road trip to save the world. It's great, apart from Noctis who's just a stuck up whiney piece of royalty. He does have some redeeming features (He wields weapons of the ancients and can warp) but the fact that he likes to fish is something I realise is a tie in with Ignis's cooking but apart from that I dislike fishing.So as a game overall it's flawed in many different area's. But the fighting mechanic is so good it dominates all the other problems and it ties everything together. It's almost as though they've done it on purpose...........So for a studio that was struggling I feel like FF XV can help redeem Square Enix. It's an engrossing game and I keep coming back to it (I'm playing BF1, Need For Speed, The Division and Destiny as well as FF XV) so it must be good. To the hardcore FF fan this is either the best game they've done or the worst. But to the casual gamer with some knowledge of the franchise, this is a good game. it's a 8 or 9 out of ten so in 5 star format I guess its's a 5. I'd give it 4 and a half out of 5. Look out for Cindy.
User
Not without its flaws... But ultimately the most fun, and emotional, Final Fantasy experience I have experienced
Not without its flaws... But ultimately the most fun, and emotional, Final Fantasy experience I have experienced... And the most fun I've had playing a game for years.(Spoilers Follow)Myself and Final Fantasy have had a troubled relationship over the past decade. Ever since the PS1 era, I have felt they have never quite matched the quality I had known from the series. With FFX it was the awful voice acting (all I'll say is: HA-HA-HA). With FFXII it was the fact it didn't feel like Final Fantasy as much as Star Wars combined with Dungeons and Dragons (although being an amazing game with a brilliant cast in its own right). And Final Fantasy XIII felt like the ultimate minimal input, beautiful port of ProgressQuest... With convoluted, ultimately unrelatable story (but amazing mythos), forgettable stereotypes for characters and almost literally corridors with minimal exploration for 80% of the story.So Final Fantasy XV landed with my patience pushed to the limits. Although XIII-2 and Lightning Returns were much better, they still lacked that feeling I had from the past. And I will start off saying this: If your heyday of Final Fantasy was back in the days of PS1, you will probably love this game as much as I did.You are almost straight away plonked into the open world, which both encouraged and wowed me. The world of Eos (Final Fantasy XV's world) is a beautiful, beautiful place; For the first time it feels like they have been able to fully match the graphical quality of cut-scenes of FF8 and 9. Noctis and his retinue realise the huge difference between the modern Crown City and the 50s-style world we can actually explore. It reminds me of the disparity and rustic beauty of Cuba in comparison to the rest of the world.So you travel through this beautiful world... A world you can get lost in (something missing from the series for a long time)... Sometimes pushing the story along, sometimes taking part in side quests... Broken up by camps each night, which act almost like the beating heart of the game; giving your characters the chance to level up and have one of Ignis' fabulous, status-boosting meals. They sometimes act as an opportunity to take part in optional side quests with one of your party (although sadly this happens less than the Episode Duscae demo made me think it would).Things take a turn for the worst for our crew in the second half of the game, when tragedy hits nearly everyone. The game takes a much-criticised linear route from Chapter 9. A route which, personally, I absolutely loved. Even though you get the feeling it is (literally) a whistle-stop tour of the remaining assets they were able to complete for the game, it hits all the right narrative beats. You straight away feel the more sombre tone from the death of Luna and the loss of Ignis' sight, and our tour completes in the very Midgar-styled city of Gralea.This is one of my favourite parts; Darin De Paul's brilliant portrayal of antagonist Ardyn makes up for probably the best villain of the entire series. He leads you condescendingly down the dark corridors and eventual horrors you learn in the city. "Bah, I knew you'd go that way" he says as you explore the room to your left instead of your goal in front of you. "You're such a tease".Everything from the end of this chapter onwards is a beautifully directed feels train of reminiscence, nostalgia and regret, and almost a metaphor for a world 10 years on from the very first trailer for the then-titled Final Fantasy Versus XIII. I can personally say it made me very reflective. I remember having just left home and starting university when I first saw that trailer, thinking I knew everything about life. 10 years down the line, and the biggest lesson I've learned is I still barely know a thing about life... None of us do... We all just make it up as we go along.Underscoring these moments is the beautiful soundtrack, and I wish to commend Yoko Shimomura on creating the best Final Fantasy score I have heard. It manages to evoke feelings of the old games without feeling like it is trying to copy Uematsu's style from them, something which I have felt the series has struggled with since his departure. There are around 6 main themes which run throughout the game, and these evolve for their respective characters/institutions as the game progresses. The best example of this is the epic Magna Insomnia; the final boss theme which also acts as a combination of Somnus and Ardyn's Theme. The chorus of Somnus teases throughout the song before being fully realised as you battle Ardyn above Insomnia's Citadel; and has a chilling choral conclusion as Ardyn finally shows his true rage in telling you "10 years is nothing... I have been in darkness for ages!".The game isn't without its faults. But I have already spent 200+ hours on it... Every battle is a joy to play, feeling more interactive and fun than FFXIII.. Making it take much longer to complete quests than you would think. Worth every penny
User
FF might well be back on track to recapture its former glory...
FFXV is a game I honestly did not expect too much from; I’ve loved FF for years but XIII ruined everything for me, so my expectations were low. This, it appears, is unfounded; FFXV brings you straight in, giving you some basics and then pretty much letting you do what you want. I’m no fan of open world, but what’s always drawn me to FF is the perfect mix of this and linearity.After the tutorial (given to you by Carbuncle) you’re out on the road, stopping off at garages where you can shop, pick up sidequests and/or progress the story. The game is full of sidequests and hunts, the former of which can be any manner of fetch-type affair, whereas the hunts are simply a matter of killing some enemies. It’s a good idea to undertake these, as it gives you a great intro to the combat, a system which is simple but effective, taking place real-time and incorporating attacks, parries, warp-strikes and team work (you only really control Noctis, but the others work with you with each of their specific styles, and you can tell them to perform certain attacks) in a flurry of satisfying motion.To elaborate on this system, you can equip up to four weapons (and spells, though the spells are only the basic fire/ice/thunder type), to fight it’s simply a matter of pressing the circle button to attack, square to defend, dodge and parry, and the triangle to warp strike at enemies. As you fight, your tech bar fills up, and this is used to get your friends to perform special attacks. Throughout each battle, Noctis’ buddies will fight in their own way, but never does it feel like they’re not doing what they should be, and there’s an immense amount of satisfaction to be gained by blindsiding an enemy to then have one of your pals by Noctis join in for a link strike.Post-fight you have the opportunity to explore some more, and once night time draws in, you can find a place to camp. Here, you then tally your day’s EXP to level up, peruse the photos Prompto’s taken, and choose which meal Ignis cooks for you – incidentally, each meal will boost stats for a bit of the following day. And Noctis fishes, which is a strangely addictive activity. These ‘abilities’ can be levelled up, allowing for more variety in the activity and the rewards.Speaking of levelling up, as well as the day’s EXP, you gain AP which, in standard RPG fashion lets you open up nodes on one of several function-specific boards. It’s nothing new, but it looks decent enough. Each node will increase stats, give bonus abilities, allow for AP to be earned different ways, etc etc.Story-wise, we follow Prince Noctis as he sets out with his three mates on a road trip to a distant city, where he’s scheduled to marry his childhood sweetheart (more royalty), conveniently sealing the bond between the two nations, as they face the constant threat of the Empire. If you’ve seen Kingsglaive (and you probably should watch it if you’re going to play this), you know what happens next.The characters are very strong, and the bromance-type bond between them is very well presented; Noctis will have little chats with each of his mates now and then, and they are always making the odd comment or unexpectedly funny one liner (my favourite so far was in a dungeon, Ignis says something like “careful, we don’t want to get lost”, and Prompto responds with “You get lost!”).Finally, the basic-but-important stuff. Graphically, this is phenomenal. FF games have always pushed the limits in this regard, and this is no different. The environments are lovely, and the cut-scenes stunning. Music too, stands out, primarily for the smooth, background feel a lot of it has, which is perfect for listening to as you spend time running around the world. There’s also the option of listening to a variety of music on the car stereo when you’re driving (yes, you can drive, but it’s not a thrilling experience, better to select auto and have Ignis take you where you want to go), including all the previous FF soundtracks, which I feel is a great little touch. And not the only nod to long-time fans either, there’s some real appreciation shown by the team – almost straight away you meet this game’s Cid (as well as his unnecessarily sexualised daughter), you can rent chocobos, you find out that the 6 gods of the world are Ifrit, Ramuh & co etc etc. It’s a welcome touch, and proof that they mean the first thing you see when you load up the game: a message that simply says “a Final Fantasy for fans and first-timers”. So far, this seems exactly what it is, and I like it.
User
A triumph, Final Fantasy for a new gaming generation
Final Fantasy has always had to lead spot game wise in my heart and finally I can say that I have played a game that has kept me as immersed as the first play of Final Fantasy 7 where I would say 'go on one more hour won't hurt' yes absolutely one more hour is very much worth it with this game.I have played it since day one and I have played very little of the main story so I can't really review the story aspect, as I have been too immersed doing side missions and bounty hunts, boy what a winner this is with me, for me it's refreshing to enter this immersive open world and not be forced straight into doing the story so I can explore the massive map and not have an NPC character pop out from my character saying 'we need to go to XYZ not this way' . The side quests are very much a crucial part of the game I am finding, Prince Noctis has an array of mystical weapons that he has to gather from tombs and majority of these weapons are found in the side quests which tell you to go explore this dungeon and slay a creature within, they are far from pointless and most of these weapons are the best of the best for Noctis albeit they can be tricky but every mission you do, you'll be thinking about doing the next pretty much straight away only to find your clock telling you it's bedtime in real life!The characters are the most relateable since Final Fantasy 10 each with their own unique personality, Noctis, the Prince of the kingdom and successor to the throne discovering his calling, you feel his frustrations and concerns throughout the game. Gladiolus the Prince's guard, a bit of a hard nut who you feel some disdain for at times for being so harsh on Noctis. Ignis the cook in the group, very much a Butler stereotype with the English accent and obviously providing meals for the group, but the visuals on the meal element will have your mouth watering (behemoth steak for me please!) and last but not least Prompto the group photographer also the comic relief of the group, some of the things he comes out with will have you laughing out loud.Battle system is new but very much refreshing, no need to wait turns, open world real time fights are awesome.Magic - a bit fiddly at first but once you get used to it makes for something different introduced in the series with having to craft it through nodes around the map.Story - what I've played so far is great, linear in some parts but will bring you back to the open world once you have done a couple of chapters.Mini games - brilliant - fishing has never been so much fun and the photography element that they brought in so you can do it yourself is great, get some shots Prompto would drool at.Give this game a go if you love Final Fantasy, also if you're a first timer looking for a new game to pass hours away, this is for you, click purchase now!!!!!
User
More of an open world tribute to Final Fantasy than an actual Final Fantasy
Of all the FF games I've played (which incidentally is all of them!) this is probably the hardest time I've had deciding on how much I actually liked it. FFXV is full of so many contradictions; it has a vast and genuinely beautiful open world, yet it has a dull and uninspiring story with an absolutely terrible second half. It has some amazing set piece boss fights with a scale far greater than any other FF game, but the battle system has few viable tactical options and the leveling system is very basic. Some of the cities you visit are frankly spectacular and in some cases possibly the best art direction in any game full-stop, yet the plot and characters never do much to keep you invested in any of it.The contradictions in this game all seem to center on trying to merge a totally linear character based story with a massive western RPG style open world. It has an awesome open world, some great side quests and extras and some beautiful graphics and music. Yet it all feels hollow due to the terrible main plot and lack of any real character development throughout.How much you enjoy this game will really depend on what your expectations are. The intro loading screen has the tag line 'A Final Fantasy for fans and first-timers' and when I started the game I took that to be a sort of warning, as in 'approach this with an open mind'. And I really did. I've played this game for over 60 hours. I finished the main quest and (I think) every side quest and end game (behind the locked door) dungeon and overall would say that I've had a positive experience. But only because I don't really think of this game as an FF game at all, in my mind it's a sort of Ubisoft open world collect-em-all type game (Assassins Creed Fantasy maybe?).So if you are a first timer coming to this game having played western RPG's like (the amazing) Witcher 3, Skyrim or even other open world games like Watch Dogs or GTA you'll probably think the following; Awesome graphics, great music, lots of stuff to do, great open world, poor story 8/10If you are a long time FF fan and have played anything before FF12 and are a fan of JRPG's in general you'll be left impressed by the world but confused and disappointed by the story and lack of character development 6/10My advice to FF fans; wait until the game is cheap then buy it- overall it is pretty good (sometimes amazing, certainly better than FFXIII) but not especially memorable. If you've not yet played 'Xenoblade Chronicles' on the Wii play that instead. It has all the best bits of FFXV and was clearly a massive influence on the developersIn summary; My most memorable part of playing this game was when I was driving toward one of the main cities (Lestallum) with 4 random blokes bantering to each other in my car watching the beautiful open world expand in front of me......listening to the soundtracks of FF7, 8, 9 and 10 and remembering all the great plots, characters and music they hadp.s if anyone involved in developing this game ever reads this please don't ever repeat anything like the travesty that was chapter 13 ever again. That was one of the most frustrating, dull, prolonged and unnecessary things I think I've done in a computer game
User
excellent game tarnished by a few story problems
As someone who has played a lot of JRPGs from square enix (including chrono trigger, KH and obviously FF), and hated a lot of them, I was pleasantly surprised by how well I got on with the game. in terms of fighting mechanics, it can be described as a cross between dynasty warriors and kingdom hearts, which is a lot better than gamers may think. the graphics were stunning on a standard PS4 (no idea how it looks on a ps4 pro) and the side quests were fun to explore and repeat.The major problem, which a lot of FF fans will agree with, is that the story could have been a lot better and the characters could have been developed more.the game has a good premise about 4 friends exploring the world before Noct's marriage to luna and the events which unfold after their kingdom's destroyed but the script was at best average overall. the only person who has any major focus is Noct in terms of development (it is his game after all) but it would have been nice for square enix to have included more story about prompto, ignis and gladio. Instead they expect you to pay for a season pass/dlc which wont add much to people who have completed the game (spoiler: I have a platinum trophy for FFXV). additionally characters who the promo trailers / kingsglaive /brotherhood give attention to arent focused upon much in the game. Luna is the biggest problem as she has so little screentime its not even worth keeping her in the game. additionally ardyn and lunas brother have intriguing stories, yet these are not played upon much in the game. the worst culprit of all are the pacing of the chapters after a certain character dies and how chapter 13 just dragged on for a lot longer than necessary.Despite my criticisms, I loved the game and the fact it kept me interested enough to get a platinum trophy suggests it is worth buying and playing.If anyone from square enix is reading this (hopefully), here's some messages for you:-if you are going to release some dlc, make sure it is focused on ardyn/ravus/nix as these characters have all got intruiging stories;-please make luna a playable character and give her more to do except for a few cutscenes-please release a recipe book containing recipes for all the food in the game. the food looks so good that even friends and family who arent into games kept asking me to play it to look at the food
User
This is the best game I've ever played.. but I still expected a lot more!
(MASSIVE SPOILERS AHEAD - do not read unless you have clocked the game)I class myself as a Final Fantasy fan having played over ten titles. Loved VII, VIII, and X. Struggled out of boredom to finish XII and then didn't even bother with XIII.Since the first FFXV trailer in 2006 I've been eagerly anticipating the release of this title! I had pre ordered it on Amazon years in advance and on the day I received the copy I was ecstatic to say the least, even bought a new TV as the screen did not fit on my current one.The game starts off great and gets even better. I am a pro turn based gamer but I have to admit the actual gameplay is amazing with an engaging combat mechanism and countless extras you can do from racing your car in a high speed chase to shooting machine guns at robots. I actually loved the summoning mode (although initially confusing on how to trigger it), and appreciated how the archaeons would come in times of need in a tough battle giving you a sense of relief whilst struggling against a feared enemy rather than any tiny powered gimmick that you could call countless times in a minor battle against a little chicken fiend.All of this awesomeness is varnished with an outstanding soundtrack to match (hats off to Shimomura-san).A downside evident fairly on however is the lack of cutscenes. Final Fantasy is loved by many for its wonderful storytelling in its high quality scenes but this desperately lacked those moments. At first I thought it was as they had transferred all the early scenes to the Kingsglaive movie and that as you passed that point in the game, the story would pick up. It never did. The game was left with so many gaps in the story and events happening off screen it was hard to understand the plot let alone enjoy it. Despite ten years in making, after a certain point in the game it felt completely rushed and unfinished. Don't get me started on how annoying and tedious Chapter 13 was.The brief story telling they did have was still completely inadequate. It seemed as though all the epicness of the XIII versus trailers had been totally lost. The one scene where Noctis meets Stella had more chemistry than the entire game with Luna. I felt so little for Luna that after her death I actually hoped they'd bring Stella into it and Noctis would forget all about his penfriend who he was told he should marry.The character Noctis previously portrayed was a strong, confident prince now turned into an annoying spoilt brat. It would have worked if his character developed over time, but it hardly did.Then came the ending, leaving me completely disappointed. *your final warning, major spoilers ahead* With the ten year time jump, they had so much opportunity to give us some emotional heartfelt scenes. With the King returning ten years on after being thought dead (just like Simba). The moment his friends first see him alive and are completely stunned with joy. The moment he meets Iris, and Cid, and all his old friends. The moment he returns to the now refugee camp of Lestallum and his people heartily cheer his return with a newfound hope. None of that happened however and you were left with a complete anti-climax.Then came Insomnia, the home I was so longing to explore and renovate back to its former glory. It however served nothing but a stage for the final boss.Why can Square Enix not finish a game without killing off the hero? I get that tragedy works in bringing tears and all but not when they do it every single time. If you think about it, the whole game was a waste as Ardyn actually got what he wanted and Noctis lost everything. How ridiculous.An epic scene towards the end would have been the first Versus XIII trailer ever. They could have left it as Noctis losing all his friends from Chapter 13 and then returning to Insomnia. Sitting on the throne in depression, thinking he had lost everything. Empire sending in all their troops after him and he comes outside and kills a few handfuls of them without any emotion and then returns to his throne as he did, now yielding the power of the ring (which for some reason had become a weak toy in the game compared to all its power in Kingsglaive when wielded by Nyx). That would have really pleased us with the trailer nostagia. Then continued with whatever story and ended with him restoring Lucia back to its days of former glory as a bad ass king. Allowing you to explore the open World once more in the present day.Despite all these criticisms I still enjoyed the game. After clocking it I'm still finding loads of new stuff to do even though i had completed all the sidequests previously. I'm looking forward to the updates now. I know this would probably be very cliche and annoying but I actually want Square Enix to release another game via DLC suggesting Chapter 9 onwards was all just a bad dream and rehash the entire second part of the story to how it should have been.
User
A great game for Final Fantasy veterans and new comers alike.
*MINOR SPOILERS AHEAD*I'll start by telling you all, I didn't think I'd like this game.I played the demo and didn't enjoy it, I was annoyed they'd strayed from the turn based combat I loved from older games and I wasn't sure about being in control of only one character, compared to having access to every character in older games.I wasn't happy about the fact it seemed like a 'hack and slash' game and almost didn't buy this title at all.Well, I was wrong, probably more wrong than I've ever been about a game ever.This game is fantastic.First off, the combat is fun and whilst there is a bit of button mashing to be done, it gives you more tactical options, such as striking from behind, linking with your team or parrying blows to counter, which all do massive damage.The open world is very large, not the size of The Witcher or even Skyrim, but still large and this can be travelled via the groups car, by Chocobo or on foot, with each mode of travel giving its own bonus and negatives.The main story takes about 15 hours to complete and after chapter 9 (there are 14 story chapters in all) but the side quests add a huge amount of time on, as of now I've just finished the main story and most of the side quests, but still have 2 dungeons, 2-3 side quest parts, 4 weapon improvements and god knows how many hunts to do and I'm at 43 hours played!The ascension system is very simple to use, kinda like FFX's sphere grid, except you use points to 'buy' certain traits, skills or abilities for you and your comrades.The story is engaging and I found myself really enjoying the way the 4 main characters interact with one another, however I will say that often times, moments where the game is trying to make you feel emotional, didn't always hit the mark with me, but that's a minor thing and the development of the friendships between the 4 is superb.The summons on this game are simply awesome.There are 6 summons, but only 5 can be used and I'm not sure if 2 of them can only be used at certain plot moments.However, the ones you get to use are amazing.They all appear at certain times, requiring certain things, one needs you to have an injured team, one needs you to be taking too long and one just needs you near water (apparently) but when they arrive, wow.These take up the whole screen and pretty much annihilate anything you point them at.These feel much more like Gods than ANY FF game I've played and really make you value their appearance.There's one poor segment in the game, which takes about 2 hours, but the devs are apparently already working to add a patch which will add more story and content to that area, which will be great.After chapter 9, you lose the free roam element for a more scripted story, but it still feels great for the most part.Overall, this is a must have and a great game for any FF fan or anyone who wants to jump into this world!
User
جميلههه
لعبه جميله و رائعه
User
En español y por mucho mejor precio
El juego está en español y me he ahorrado casi 15 eurazos. Por lo demás me está gustando bastante. Destacar que el sistema de batalla es algo raro (me recuerda al de Kingdom Hearts), la historia es buena y los diseños están muy currados. Creo que es una revisión de los últimos FF que hacía mucha falta. Se echa de menos algún personaje femenino, eso sí.
User
Crack open a cold one with the boys
When I first picked up this game, I fell in love with the in-game mechanics. I've been playing Final Fantasy series since FF IX on the original PlayStation. That being said, the story in this game goes by pretty quick after a certain point.Pros:- All the side quests. When my friends were watching me play it, they thought I bought a fishing simulator. For some reason the fishing mini-game was incredibly satisfying, and I would say I put at least 6 hours just fishing.. Take that as you will.- Combat mechanics. You can actually kill high level mobs if you play your game perfectly, whereas in other iterations of Final Fantasy unless you were grinding mobs there would have been no way for you to take down high level mobs. That being said, I did do some leveling and questing because I enjoyed it so much.- Visuals. As always, Final Fantasy graphics are fantastic, this game is no different. Summon sequences are epic, and the cut-scenes look like they're a CGI film [which they also made, check it out if you haven't already].- Music. The few tracks that are in the game, are very emotional and epic.Cons:- Forced linear progression after a certain point in the story. This is open world but if you're not careful you'll be trapped into doing main story line and will miss out on side quests.- Music. One of the most underwhelming scores in Final Fantasy thus far. Very few memorable songs, and tracks in general.Overall, I have enjoyed the game a great amount. They are constantly patching the game and adding more content, vehicles, and outfits, which is fun!
User
Caja Super Dañada
La caja del videojuego llegó muy estrellada pero afortunadamente el disco estaba intacto así que lo único que hice fue cambiarlo de caja, por suerte tenía una de sobra seminueva que es la que se muestra en las fotos. Por ese detalle le doy solo 4 estrellas.
User
Molto soddisfatto
Un must per gli amanti della saga, che non delude mai. Attenzione che solo i sottotitoli e le voci del menù sono in Italiano. L'audio del gioco, dialoghi, filmati e narrazione, sono solo in Giapponese, Inglese, Francese e Tedesco. Enjoy!
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