---
product_id: 511026783
title: "Fireside Games Castle Panic 2nd Ed. Board Game for 1 to 6 Players, Ages 8 and Up"
price: "$532910"
currency: COP
in_stock: true
reviews_count: 5
url: https://www.desertcart.co/products/511026783-fireside-games-castle-panic-2nd-ed-board-game-for-1
store_origin: CO
region: Colombia
---

# 45 min playtime 1-6 players 4 game modes Fireside Games Castle Panic 2nd Ed. Board Game for 1 to 6 Players, Ages 8 and Up

**Price:** $532910
**Availability:** ✅ In Stock

## Summary

> 🛡️ Defend your castle, unite your friends!

## Quick Answers

- **What is this?** Fireside Games Castle Panic 2nd Ed. Board Game for 1 to 6 Players, Ages 8 and Up
- **How much does it cost?** $532910 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co](https://www.desertcart.co/products/511026783-fireside-games-castle-panic-2nd-ed-board-game-for-1)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **High Replay Value:** Four unique ways to play for endless fun.
- • **Expandable Experience:** Enhance gameplay with 4 exciting expansions.
- • **Customizable Difficulty:** Tailor the challenge to suit your group.
- • **Balanced Family Strategy:** Perfect for teaching kids strategy and logic.
- • **Gateway Game to Strategy:** Ideal for newcomers seeking a cooperative experience.

## Overview

Castle Panic 2nd Ed. is a cooperative board game designed for 1 to 6 players aged 8 and up. With an average playtime of 45 minutes, it offers a balanced strategy experience that teaches logic and teamwork. Featuring four distinct game modes and the option to add expansions, it ensures high replay value and customizable challenges.

## Description

Castle Panic 2nd Edition invites players to join forces and defend Castle Bravehold from a relentless horde of goblins, orcs, trolls, and surprise threats that advance from all sides. Working together, players trade cards, plan coordinated attacks, rebuild walls, and make quick strategic decisions to keep the castle standing. Victory is shared if even one tower survives the onslaught, creating memorable moments of teamwork, tension, and relief. With updated art, streamlined rules, and 3D towers, this edition brings new charm and clarity to the classic cooperative experience. The game includes four distinct modes that adapt to any group. In Cooperative mode, everyone fights as a united team. Master Slayer mode introduces friendly competition, rewarding the player who defeats the most monsters while still requiring group survival. Overlord mode turns one player into the mastermind controlling the monsters, adding a thrilling semi-competitive twist. Solo mode challenges a single defender to survive the full assault alone. Each mode offers a different flavor of tension and replayability, making Castle Panic a flexible favorite for families and mixed-experience groups. Castle Panic is easy to learn, plays in about forty-five minutes, and welcomes players ages eight and up. Its inviting presentation, accessible choices, and shared victories make it ideal for family game nights, casual gatherings, or introducing newcomers to cooperative strategy games. With fast turns, warm table energy, and satisfying last-second saves, Castle Panic 2nd Edition remains a beloved centerpiece for groups who enjoy battling together against the odds.

Review: Très bon jeu coopératif, immersif, et qui est agréable aussi en solo. Le matériel est joli et de qualité (un bon point pour le château en 3D!), la mécanique du jeu est fluide, intégrer les règles n'est pas compliqué, et l'équilibre échec / réussite est bon: il n'est ni trop difficile, ni trop facile de gagner. Après plusieurs parties épiques - pas le temps de s'ennuyer durant la partie -, je pense que la rejouabilité est bonne, mais je conseille quand même l'extension The Wizard's Tower, qui renouvelle le jeu et lui apporte de la profondeur. Ravie de mon achat! Les règles étant en anglais, si vous maîtrisez mal cette langue, cherchez la traduction illustrée des règles en français, elle existe en pdf sur le net.
Review: Castle Panic is a co-operative board game where everyone plays on the same team against the board, thus providing a relief from friends confronting each other and potential disputes. The game can be played by 1-6 players who are in a castle attacked from all directions from goblins, orcs and trolls swarming from the surrounding forest. These monstrous foes can be dispatched by playing archer, knight or swordsman cards depending on far away the monsters are. After each go, the monsters advance ever closer to your castle ...... The castle consists of six towers and six walls. The walls can be rebuilt by playing a combination of two cards, while towers are removed permanently if destroyed. If all six towers are destroyed, the monsters have won, and if all the monsters are killed (depicted by tokens which are drawn at the end of each turn), all players are victorious. The feeling of everyone either loosing or winning together adds a great sense of team feeling, and everyone shares the panic when they see the castle surrounded by a flood of monsters. The co-operative element comes from players having the option to trade cards to stop as many monsters as possible, or build a wall, each go. In our household, we have two other co-op games; The Lord of the Rings Board Game [With Dice and 105 Cards and 44 Tokens and 3 Game Boards ] board game and Pandemic . Of these three, I would recommend Castle Panic for younger players as it is the simplest (this game is played by our 4 and 7 year old children) or to introduce the concept of co-op board games. We had a great 6-player game with player ages ranging from 4 to 65 and it was a close exciting game, just barely winning with only one tower left standing. The older players, who were only used to the Monopoly-type games liked the co-op aspect and seeing the children helping each other, with obvious tides of excitement ebbing and flowing throughout the game. Players do not have roles, such as in Pandemic (suggestion for an expansion?) which really adds to the co-op element of the game, but Castle Panic does have a Master Slayer competitive element, where the player who kills the most powerful monsters is crowned the 'Master Player', effectively becoming the winner, but only if the Castle still remains standing. It will count for nothing if the monsters have won. So this can add some hidden agendas in thinking how to help the team be victorious while thinking about personal achievements. Only with the solitaire version does it feel that in some games there is no chance of winning. Otherwise, the game is well balanced, with most games being close. The difficulty of the game can be tweaked by suggestions in the rules and at the Fireside Games website. Watch you don't fold the board the wrong way, as it can cause the board to easily split. Otherwise all game components are well presented and durable. There's really only educational value to younger players who can benefit from team work and starting to think a step ahead in anticipating what cards to play once the monsters have advanced. In summary, an excellent game that can bring the family together.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B0B3LGW2KH |
| Best Sellers Rank | #55,960 in Toys ( See Top 100 in Toys ) #2,045 in Board Games |
| Customer reviews | 4.8 4.8 out of 5 stars (2,852) |
| Is Discontinued By Manufacturer  | No |
| Item model number  | FSD1016 |
| Language  | English |
| Product Dimensions  | 26.67 x 26.67 x 6.1 cm; 1.06 kg |
| Studio  | Fireside Games |

## Images

![Fireside Games Castle Panic 2nd Ed. Board Game for 1 to 6 Players, Ages 8 and Up - Image 1](https://m.media-amazon.com/images/I/71Ge5wCThJL.jpg)

## Questions & Answers

**Q: What is the age group for this game?**
A: I play this game with four kids ranging in age from 6 to 13. After just a few minutes of playing, my 6yo had the rules down solid. I would say any kid 10+ should be able to pick it up without difficulty, and most kids from 6-7 should be able to figure it out with some help from an adult or older kid.

**Q: How well does this game work for one player?**
A: This game works perfectly well as a solitaire game. The strategy involved is shallow, but there aren't many choices for 1-player board games either.

**Q: is it realish?**
A: I'm not sure what you mean by realish, but it won't cause any nightmares for young kids. The "bad guys" are drawings on thick paper tokens that lay flat on the game board. No blood, no gore. It's as "real" as the players imagine it to be. Our family likes to role play a bit--so when we use the card with the archer on it, we pose as though we are shooting a bow at the orc token laying on the board. But that's by our choice. The "bad guys" are drawings on tokens. The "good guys" are drawings on cards to be used by the players. The stronger bad guys have more hit points, so require more hits to defeat. There are a few hero-types that can deliver more damage than the typical defender. The add-on (sold separately) adds magic to the game. Hope this helps.

**Q: How well does this game play with 2 people?**
A: The game play with two players is just as fun as with 4 or 5. There are small adjustments with more players, such as number of cards in hand for each player. But this game is actually more challenging and more fun with 2 to 3 players. Hope this helps.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Review
*by K***S on 2 January 2018*

Très bon jeu coopératif, immersif, et qui est agréable aussi en solo. Le matériel est joli et de qualité (un bon point pour le château en 3D!), la mécanique du jeu est fluide, intégrer les règles n'est pas compliqué, et l'équilibre échec / réussite est bon: il n'est ni trop difficile, ni trop facile de gagner. Après plusieurs parties épiques - pas le temps de s'ennuyer durant la partie -, je pense que la rejouabilité est bonne, mais je conseille quand même l'extension The Wizard's Tower, qui renouvelle le jeu et lui apporte de la profondeur. Ravie de mon achat! Les règles étant en anglais, si vous maîtrisez mal cette langue, cherchez la traduction illustrée des règles en français, elle existe en pdf sur le net.

### ⭐⭐⭐⭐⭐ Review
*by A***S on 2 January 2012*

Castle Panic is a co-operative board game where everyone plays on the same team against the board, thus providing a relief from friends confronting each other and potential disputes. The game can be played by 1-6 players who are in a castle attacked from all directions from goblins, orcs and trolls swarming from the surrounding forest. These monstrous foes can be dispatched by playing archer, knight or swordsman cards depending on far away the monsters are. After each go, the monsters advance ever closer to your castle ...... The castle consists of six towers and six walls. The walls can be rebuilt by playing a combination of two cards, while towers are removed permanently if destroyed. If all six towers are destroyed, the monsters have won, and if all the monsters are killed (depicted by tokens which are drawn at the end of each turn), all players are victorious. The feeling of everyone either loosing or winning together adds a great sense of team feeling, and everyone shares the panic when they see the castle surrounded by a flood of monsters. The co-operative element comes from players having the option to trade cards to stop as many monsters as possible, or build a wall, each go. In our household, we have two other co-op games; The Lord of the Rings Board Game [With Dice and 105 Cards and 44 Tokens and 3 Game Boards ] board game and Pandemic . Of these three, I would recommend Castle Panic for younger players as it is the simplest (this game is played by our 4 and 7 year old children) or to introduce the concept of co-op board games. We had a great 6-player game with player ages ranging from 4 to 65 and it was a close exciting game, just barely winning with only one tower left standing. The older players, who were only used to the Monopoly-type games liked the co-op aspect and seeing the children helping each other, with obvious tides of excitement ebbing and flowing throughout the game. Players do not have roles, such as in Pandemic (suggestion for an expansion?) which really adds to the co-op element of the game, but Castle Panic does have a Master Slayer competitive element, where the player who kills the most powerful monsters is crowned the 'Master Player', effectively becoming the winner, but only if the Castle still remains standing. It will count for nothing if the monsters have won. So this can add some hidden agendas in thinking how to help the team be victorious while thinking about personal achievements. Only with the solitaire version does it feel that in some games there is no chance of winning. Otherwise, the game is well balanced, with most games being close. The difficulty of the game can be tweaked by suggestions in the rules and at the Fireside Games website. Watch you don't fold the board the wrong way, as it can cause the board to easily split. Otherwise all game components are well presented and durable. There's really only educational value to younger players who can benefit from team work and starting to think a step ahead in anticipating what cards to play once the monsters have advanced. In summary, an excellent game that can bring the family together.

### ⭐⭐⭐⭐⭐ Review
*by A***S on 13 November 2024*

Top

## Frequently Bought Together

- Castle Panic 2nd Edition | Cooperative Board Game for Adults and Family | Ages 8+ | for 1 to 6 Players | Average Playtime 45 Minutes | Made by Fireside Games
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*Product available on Desertcart Colombia*
*Store origin: CO*
*Last updated: 2026-03-12*