---
product_id: 48225331
title: "Fantasy Flight Elder Sign Board Game"
brand: "asmodee"
price: "COP 599182"
currency: COP
in_stock: true
reviews_count: 13
category: "Asmodee"
url: https://www.desertcart.co/products/48225331-fantasy-flight-elder-sign-board-game
store_origin: CO
region: Colombia
---

# Fast 1-2 hour game duration Innovative dice mechanics Co-op play for 1-8 players Fantasy Flight Elder Sign Board Game

**Brand:** asmodee
**Price:** COP 599182
**Availability:** ✅ In Stock

## Summary

> 🎲 Seal the fate of the Ancient Ones before they seal yours!

## Quick Answers

- **What is this?** Fantasy Flight Elder Sign Board Game by asmodee
- **How much does it cost?** COP 599182 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co](https://www.desertcart.co/products/48225331-fantasy-flight-elder-sign-board-game)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Quick Setup & Play:** Jump into the action with easy-to-learn rules and a 60-90 minute playtime that fits your busy schedule.
- • **Strategic Dice Rolling:** Engage with fast-paced, innovative dice mechanics that balance luck and strategy for nonstop excitement.
- • **Replayability with Depth:** Every game feels fresh with varied adventures, strategic choices, and atmospheric storytelling.
- • **Cooperative Gameplay for All:** Team up with 1 to 8 players to outwit dark forces—perfect for game nights that build camaraderie.
- • **Dive into Lovecraftian Horror:** Experience the eerie thrill of stopping Ancient Ones in a richly themed 1920s museum setting.

## Overview

Fantasy Flight Elder Sign is a cooperative board game for 1-8 players that blends fast-paced dice mechanics with immersive Lovecraftian horror. Set in a mysterious museum, players work together to complete adventures and prevent the awakening of Ancient Ones. With a quick 1-2 hour playtime, easy setup, and rich thematic components, it’s perfect for both newcomers and seasoned gamers seeking strategic, atmospheric fun.

## Description

From the manufacturer The Swift Descent to Madness and Horror It is 1926, and the museum’s extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.

Review: When Cthulhu calls... - Although I've always been a big gaming fan I only recently started getting into the hobby seriously, after taking some time to read several reviews I decided to make Elder Sign one of the first additions to my collection - and I'm so glad I did. Initially I was interested in Arkham Horror because I really love the theme of the game but its so huge and detailed I wanted something a bit lighter that still had the feel and atmosphere that Arkham brings, which is where Elder Sign steps in. This is set in the same Lovecraft universe as Arkham but takes that rich theme and condenses it into a 60 to 90 minute gaming experience instead of the colossal 240+ minute marathon that Arkham delivers. So obviously this makes Elder Sign a much less intimidating game for somebody who is just getting started in gaming but wants a taste of that dark horror/sci-fi vibe, also at a much lower cost. Just in case you don't already know in Elder Sign you and the other players work together as a group of 1920's pulp investigators making your way around an old museum and completing adventures in the many different areas of the building in a collective effort to stop one of the ancient evil gods from entering our world and basically destroying everything. Overall for me this game ticks so many boxes, firstly it sets up quickly and the various cards and components are all beautifully made with great artwork. Secondly its easy to learn and teach which makes it perfect to pick up and play in a fairly short space of time. Thirdly it plays at a good speed and doesn't ever feel boring, thanks to the fast paced dice rolling nature of the game it gets really exciting at times. And finally the whole thing is dripping with that great Lovecraftian theme, everything from the monsters and investigators right down to the items you collect - it's very satisfying going into a creepy old museum armed with The Necronomicon and a tommy gun. So if you're interested in Arkham or Eldritch Horror but like me you want something more accessible then have a look at Elder Sign. Also even if you have no interest in these other games but want a fun cooperative game that plays quickly and has a solid theme then definitely pick this up.
Review: Easy to learn with plenty of replay value - This has quickly become a favourite in the house thanks to its easy to learn rules and quick set up. The basic premise is that you are a group of adventurers and experts in the occult rushing around Miskatonic University trying to gather enough Elder Signs to seal the dark lord Cthulhu or one of the other Old Ones before they wake from their ancient slumber and cause a nuisance. For Lovecraft fans everything will be instantly familiar. For those new to the world, each card and token comes with a brief but atmospheric bit of text that I like to read out in an old and creaky sounding voice. During initial setup you will lay down six adventure cards. These are rooms and events around the University that you must complete to earn rewards. The rewards will most commonly be magical or mundane items to help you clear further adventures but your main goal is to pick up Elder Signs from these cards which you will need a certain amount of to seal the current Old One you are facing off against. Fail these adventures and you will suffer the penalties which will most often reduce the players health or sanity, the two factors that keep each investigator alive. However they may also add Doom to a counter. Accumulate too much Doom and the Old One will wake up and you will be pushed into one last ditch effort to defeat the Old One as they wrack your body and mind with their ancient evil. To resolve these adventures you will have to roll six dice. Each adventure card has a number of results you must roll. Meet the requirements with a roll and solve that portion of the card. Fail and you must discard a dice and try again. When you run out of dice you fail the adventure and suffer the penalties. There are items and mechanics within the game that can help you make this easier or harder. Like items that let you use extra dice or monsters that will lock a die until you defeat them. It adds a nice layer of strategy to what could have been a frustrating reliance on the luck of the roll. The game is not perfect of course. It can be a bit too easy sometimes as the game really stacks the odds in your favour. Especially if you are choosing your own investigator at the start of the game, since certain combinations make you almost unstoppable. After a couple of games though it should be easy enough to tweak the experience slightly to add an extra challenge if you think it needs it.

## Features

- Warning:Not suitable for children under 36 months
- Warning:Toy inside. Adult supervision recommended
- Endure adventures within the museum and prevent the Ancient One’s arrival
- Innovative dice mechanics
- Cooperative game for 1-8 players
- Standard game duration of 1-2 hours
- Ages 13+

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 1616611359 |
| Age Range Description | Adult |
| Best Sellers Rank | 65,518 in Toys & Games ( See Top 100 in Toys & Games ) 1,395 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| Colour | Mehrfarbig |
| Country Of Origin | China |
| Customer Reviews | 4.6 out of 5 stars 1,072 Reviews |
| Educational Objective | Develop cooperative play, strategic thinking, and problem-solving skills through collaborative gameplay. |
| Global Trade Identification Number | 09781616611354 |
| Included Components | Dice |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 25.4 x 5.1 x 25.4 centimetres |
| Item Part Number | FFGSL05 |
| Item Weight | 600 Grams |
| Manufacturer | Fantasy Flight Pub Inc |
| Manufacturer Part Number | SL05 |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recommendation | 156.00 |
| Model Number | SL05 |
| Number of Players | 1-8 |
| Operation Mode | Manual |
| Power Source | Hand-powered |
| Set Name | Elder Sign |
| Size | 63.5 x 88.9 mm |
| Sub Brand | The Call of Cthulhu |
| Subject Character | RM |
| Supported Battery Types | No batteries required |
| Theme | Fairy Tale |
| UPC | 607052433468 |
| Unit Count | 1.0 count |

## Images

![Fantasy Flight Elder Sign Board Game - Image 1](https://m.media-amazon.com/images/I/819uATUSOGL.jpg)
![Fantasy Flight Elder Sign Board Game - Image 2](https://m.media-amazon.com/images/I/81k5EbB76KL.jpg)
![Fantasy Flight Elder Sign Board Game - Image 3](https://m.media-amazon.com/images/I/81yer9mVQaL.jpg)
![Fantasy Flight Elder Sign Board Game - Image 4](https://m.media-amazon.com/images/I/81VE5eu-m-L.jpg)
![Fantasy Flight Elder Sign Board Game - Image 5](https://m.media-amazon.com/images/I/81uJMZJzepL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ When Cthulhu calls...
*by C***D on 3 September 2016*

Although I've always been a big gaming fan I only recently started getting into the hobby seriously, after taking some time to read several reviews I decided to make Elder Sign one of the first additions to my collection - and I'm so glad I did. Initially I was interested in Arkham Horror because I really love the theme of the game but its so huge and detailed I wanted something a bit lighter that still had the feel and atmosphere that Arkham brings, which is where Elder Sign steps in. This is set in the same Lovecraft universe as Arkham but takes that rich theme and condenses it into a 60 to 90 minute gaming experience instead of the colossal 240+ minute marathon that Arkham delivers. So obviously this makes Elder Sign a much less intimidating game for somebody who is just getting started in gaming but wants a taste of that dark horror/sci-fi vibe, also at a much lower cost. Just in case you don't already know in Elder Sign you and the other players work together as a group of 1920's pulp investigators making your way around an old museum and completing adventures in the many different areas of the building in a collective effort to stop one of the ancient evil gods from entering our world and basically destroying everything. Overall for me this game ticks so many boxes, firstly it sets up quickly and the various cards and components are all beautifully made with great artwork. Secondly its easy to learn and teach which makes it perfect to pick up and play in a fairly short space of time. Thirdly it plays at a good speed and doesn't ever feel boring, thanks to the fast paced dice rolling nature of the game it gets really exciting at times. And finally the whole thing is dripping with that great Lovecraftian theme, everything from the monsters and investigators right down to the items you collect - it's very satisfying going into a creepy old museum armed with The Necronomicon and a tommy gun. So if you're interested in Arkham or Eldritch Horror but like me you want something more accessible then have a look at Elder Sign. Also even if you have no interest in these other games but want a fun cooperative game that plays quickly and has a solid theme then definitely pick this up.

### ⭐⭐⭐⭐⭐ Easy to learn with plenty of replay value
*by B***B on 9 April 2016*

This has quickly become a favourite in the house thanks to its easy to learn rules and quick set up. The basic premise is that you are a group of adventurers and experts in the occult rushing around Miskatonic University trying to gather enough Elder Signs to seal the dark lord Cthulhu or one of the other Old Ones before they wake from their ancient slumber and cause a nuisance. For Lovecraft fans everything will be instantly familiar. For those new to the world, each card and token comes with a brief but atmospheric bit of text that I like to read out in an old and creaky sounding voice. During initial setup you will lay down six adventure cards. These are rooms and events around the University that you must complete to earn rewards. The rewards will most commonly be magical or mundane items to help you clear further adventures but your main goal is to pick up Elder Signs from these cards which you will need a certain amount of to seal the current Old One you are facing off against. Fail these adventures and you will suffer the penalties which will most often reduce the players health or sanity, the two factors that keep each investigator alive. However they may also add Doom to a counter. Accumulate too much Doom and the Old One will wake up and you will be pushed into one last ditch effort to defeat the Old One as they wrack your body and mind with their ancient evil. To resolve these adventures you will have to roll six dice. Each adventure card has a number of results you must roll. Meet the requirements with a roll and solve that portion of the card. Fail and you must discard a dice and try again. When you run out of dice you fail the adventure and suffer the penalties. There are items and mechanics within the game that can help you make this easier or harder. Like items that let you use extra dice or monsters that will lock a die until you defeat them. It adds a nice layer of strategy to what could have been a frustrating reliance on the luck of the roll. The game is not perfect of course. It can be a bit too easy sometimes as the game really stacks the odds in your favour. Especially if you are choosing your own investigator at the start of the game, since certain combinations make you almost unstoppable. After a couple of games though it should be easy enough to tweak the experience slightly to add an extra challenge if you think it needs it.

### ⭐⭐⭐⭐ Elder Sign is a brilliant little dice game with some good mechanics.
*by M***E on 7 August 2015*

Components: All of the cardboard pieces are of high quality material and are pleasantly thick, so there are no problems in picking the pieces up. The cards have a nice, high-quality textured feel to them. However, although the adventure cards are a nice 'tarot card' size, the smaller ones (which are smaller than normal playing cards) can be a bit fiddly when shuffling. The custom dice are also high quality and will last a very long time. Rules: The rulebook is quite brief but explains everything clearly with examples of gameplay given. At the back of the booklet, there is a quick guide to reference when playing to show the players the order of what they have to do. Gameplay: The artwork is of professional quality and is extremely pleasant to look at, with many cards providing some flavour text for additional immersion. Although it's worth noting that only the adventure cards contain flavour text, the other cards such as the player cards do not. The amount of randomness can alter slightly depending on the players' preferences. For example, the players may choose who to play as and what Elder God to fight against, or they may choose at random. With that said, there is some strategic elements the players must consider such as which adventure card to pick and deciding on whether the risk vs reward is worth it. Replay Value: Due to the amount of randomness, Elder Sign has a lot of replay value, ranging from adventure cards having certain terror effects that will affect the players negatively, or an Elder God's power that may be prevalent throughout the game. I have been spoilt a little by Betrayal at House on the Hill, with winning and losing flavour texts telling us a brief story on the outcome of the games. With Elder Sign, once you have beaten (or lost to) an Elder God, that's it. This somewhat breaks a little immersion, although this is subjective. Fun: Is it a fun game? Yes. The various mechanics the game has to offer does make this game quite fun to play, even with the sudden abruptness of the aforementioned flavour text, or lack thereof. I would definitely recommend this game to have in a board game collection.

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*Product available on Desertcart Colombia*
*Store origin: CO*
*Last updated: 2026-06-02*