---
product_id: 109067505
title: "One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space Kindle Edition"
brand: "neil thomas"
price: "$96821"
currency: COP
in_stock: true
reviews_count: 9
url: https://www.desertcart.co/products/109067505-one-hour-wargames-practical-tabletop-battles-for-those-with-limited
store_origin: CO
region: Colombia
---

# One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space Kindle Edition

**Brand:** neil thomas
**Price:** $96821
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** One-Hour Wargames: Practical Tabletop Battles for those with Limited Time and Space Kindle Edition by neil thomas
- **How much does it cost?** $96821 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co](https://www.desertcart.co/products/109067505-one-hour-wargames-practical-tabletop-battles-for-those-with-limited)

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- neil thomas enthusiasts

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## Description

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## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    Cutting the Table to Fit the Time
  

*by R***K on Reviewed in the United States on January 1, 2015*

Let's face it--and Neil Thomas does--few miniature wargamers have the time and table space for the games shown in magazines and put on at conventions, and those who do don't always. Work, family and school get in the way. So what sort of games CAN we play?This is where Thomas stands almost alone. He's scaled down miniature warfare to something which can be done on a card table in an hour or two. The book consists of a short introduction, discussions (with rules) of ten wargaming periods--say three pages of description and two pages of rules each--the mandatory and disposable asides on solo and campaign gaming, the usual "where to find more information" and what really makes the book worth owning--30 scenarios playable in any period discussed, with no more than six units a side randomly selected from a list of ten. A gamer starting with nothing could buy two armies, scratch-build the terrain and be ready to go for a cash investment of under $100.The pieces of the book are free-standing, if you will. The rules could be used with different scenarios, and the scenarios do not require the rules. There are no special basing requirements either way.Limitations. Scenarios are for land warfare only. These are not skirmish scenarios, so the book's not much use for the "Western Gunfight" crowd for instance. There are no "national distinctions" and colonial warfare seems to have slipped through the cracks. The operating (unvoiced) assumptions are that "tanks is tanks"--units of the same type are equivalent--and that six units of one side are a fair match for six units of the other side. This should not keep a wargamer from using these scenarios with rules which make provision for such differences, but he'll have to keep alert to keep it a fair game. In broad terms, few of the scenarios are original, and Thomas gives credit where due. The charm of the book is "bathtubbing" a Charles S. Grant scenario intended for 12 units a side and a 5x9 table down to something requiring 12 units total and a 3x3 table.Buy the book. Don't let it keep you from buying the classic Charles S. Grant scenario books, but I think this is the one you'll more often break out on a Sunday afternoon just before your opponent shows up.

### ⭐⭐ 







  
  
    1960 rules for 2020. British Gaming goes back to the basics.
  

*by M***E on Reviewed in the United States on August 27, 2020*

Published in 2014. To me this book read like the first wargaming book I read in 1962; MINATURE WARGAMING by Joseph Worcester. That book was one of the worst I have read.  This one is not much better. The picture on the cover of the book looks like the pictures I have attached.  A WW2 skirmish game. The rules in the book are not skirmish rules. The rules are the same horrible ones Worcester (hope I have the name right) basically used.  For WW2 infantry squads roll a D6 and against other infantry the number rolled is the number of hits inflicted. For fire vs. Tanks subtract 2. Modifiers are cover. The number of hits are halved for cover  All units are eliminated after 15 hits.  Infantry and tanks spot at the same range and shoot at the same rangeRules are simple but poor.The scenarios are extremely simple.Maps are mostly barren.Troop make up is a random mix of six units for each side. For WW2 it can be infantry, motors, anti- tank guns, and tanks with 1/2 to 2/3 infantry.No flavor involved in any of the forces or terrain or rules.At least there are no Panthers in the Africa Korps.Not recommended.

### ⭐⭐⭐⭐⭐ 







  
  
    AN INSTANT CLASSIC
  

*by T***H on Reviewed in the United States on December 7, 2020*

I've been a wargamer since the '70's, and this is truly an incredible book. Here's why: he sets out a concept of a simple but very satisfying game in terms of table size, small numbers of figures required and quick play. The rules are basic but sufficient, and he varies them ever so slightly from ancients to rifle and cannon to more modern periods. Sure you could tweak them, but why? The point here is simplicity and playability. The best parts of this comprehensive book are two-fold 1)the generation of each army's composition by a simple die roll: one side may end up with a mix of cavalry and infantry, the other mostly infantry with artillery support. That makes each game unique right there. 2) there are 30 scenarios to play, so no guessing how to set up, or make up victory conditions or as we've all done: line up two equal forces and march them to the middle of the board and see who survives. Not enough words to say how BRILLIANT his book is, whether you want an introduction to wargaming or if you're a seasoned expert looking for something easy, quick and enjoyable. Well done!!!

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*Product available on Desertcart Colombia*
*Store origin: CO*
*Last updated: 2026-01-29*