


👁️🗨️ Unlock the future of VR with precision that follows your every glance!
The HTC Vive Pro Eye is a professional-grade VR system featuring advanced eye tracking technology, foveated rendering for optimized graphics, and comprehensive user analytics. Designed for comfort and scalability, it supports large tracking areas and includes two months of unlimited access to over 700 VR titles via Viveport Infinity, making it ideal for creators and commercial users seeking immersive, data-driven VR experiences.















| Brand | HTC |
| Product Dimensions | 56.64 x 37.59 x 22.61 cm; 6.26 kg |
| Batteries | 4 Lithium Polymer batteries required. (included) |
| Item model number | 99HARJ000-00 |
| Manufacturer | HTC |
| Standing screen display size | 6 Inches |
| Wireless Type | Bluetooth |
| Hardware Platform | PC |
| Operating System | Windows 8 |
| Are Batteries Included | Yes |
| Lithium Battery Energy Content | 960 Watt Hours |
| Lithium Battery Packaging | Batteries packed with equipment |
| Item Weight | 6.26 Kilograms |
S**C
I bought the Vive Pro with Eye Tracking along with 3 base stations about 8 months ago, a month later I bought a second Vive Pro and 3 more base stations for my wife to play with. Last month a base station stopped working so I logged in and followed the steps to return it, two days latter Vive sent me a new one! a week later my thumb pads stopped working on two of the hand held controllers. I tried the calibration but no luck. I was worried that the replacement of the base station would make it harder to get the controllers repaired but NO, they were Fantastic to work with and replaced the controllers within two days. I spent over $5000.00 in vive gear and they were great to work with and the VR experience is fantastic. I would recommend this to all our friends! Thank you VIVE!!! We also bought 6 body trackers, 3 for each set and haven't used them yet. I would suggest you do some research to see if the trackers are for you.
F**N
I needed a headset upgrade, and unfortunately this wasn't it. I had heard this was the headset for Eye Tracking and so I had to import it from America, in total it cost me nearly 2k. When I finally got it delivered, it came with two 1.0 version base stations, not the 2.0 shown in the photo here. I set everything up properly either way and the eye tracking still doesn't work. The sound quality is fine, the headphones fit snugly and the visual quality is also not terrible compared to the older HTC Vive I had. All in all, I wish I had bought a Pico 4 instead. Severely let down, and a huge waste of my money.
D**N
eye tracking works well, the durability as i pass out with it on sometimes on accident i toss and turn, the index broke in a instant when that happened, this is still going! it outlasted a quest, quest 2, valve index, USE VALVE INDEX CONTROLLERS THESE ONES ARE WAAAAY too big.
R**K
I was confused when I got this... I swear I purchased the last NEW one, however Amazon had pushed the used version onto my cart. So it was a little weird getting an open box. It works ok tho, a little scratched up. Next time Ill buy direct. Wasnt too happy about this Amazon slight of hand.
J**.
The HTC Vive Pro Eye system is CURRENTLY NOT CAPABLE OF FOVEATED RENDERING as advertised!! There are demos from their partner Tobii's website that demonstrate eye tracking, which works well, but there DOES NOT EXIST at least ONE DEMO that demonstrates Foveated Rendering in action! I contacted HTC and they confirmed this to me. So, what this implies is that foveated rendering is NOT CURRENTLY POSSIBLE as it cannot be proven with a technology demo. They are basically using sales from HTC Vive Pro Eye to fund current ON-GOING research into future foveated rendering implementation. There is probably too much latency for foveated rendering to be feasible at this point... IF YOU WANT FOVEATED RENDERING NOW DO NOT BUY THIS SYSTEM! It will not deliver that capability. If you are interested in eye tracking/ VR integration and do not mind parting with a considerable amount of money for that, go ahead and buy one! It's also worth mentioning, despite their display panels operating at a higher resolution than most on the market, the lenses are sub-par at best compared to even Oculus Rift CV1 lenses! The Oculus Rift lenses have a greater range of clarity compared to the considerably more expensive HTC Vive Pro. Oculus uses a combination spherical and a finely graduated fresnel pattern compared to HTC Vives very coarsely graduated FRESNEL ONLY flat lense. This results in considerable blurriness in the periphery which gives them a very narrow "sweet spot" compared to even Oculus Rift CV1! I was very shocked to discover a system in the price range using Cardboard VR lenses... WTF??? You can add to that the terrible customer service... One of the CSRs I spoke to didn't know anything about a recently released product... In my opinion, don't waste your money...
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