

🚀 Defy gravity, conquer galaxies, and level up your game night!
Super Mario Galaxy for Nintendo Wii revolutionizes platform gaming with its innovative gravity mechanics, immersive Wii Remote controls, and engaging co-op mode. Players explore diverse planets, unlock unique power-ups, and experience a captivating space adventure that blends nostalgia with fresh, mind-bending gameplay. Perfect for both casual players and completionists, this critically acclaimed title remains a must-have for any gaming collection.
| ASIN | B000FQ9QVI |
| Best Sellers Rank | #5,786 in Video Games ( See Top 100 in Video Games ) #39 in Wii Games |
| Compatible Video Game Console Models | Nintendo Wii |
| Computer Platform | Nintendo Wii |
| Customer Reviews | 4.3 4.3 out of 5 stars (2,404) |
| Date First Available | May 23, 2006 |
| Global Trade Identification Number | 00045496900434 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Item model number | 002101.002 |
| Language | English |
| Manufacturer | Nintendo |
| Product Dimensions | 7.5 x 5.25 x 0.5 inches; 3.2 ounces |
| Publication Date | November 12, 2007 |
| Rated | Everyone |
| Release date | November 12, 2007 |
| Type of item | Video Game |
| UPC | 045496900434 045496400538 |
S**R
A truly great game that I missed out on until now
So I am a little late to Super Mario Galaxy. I just picked this up and had a chance to play through the game. It was amazing and kept me entertained. Story: While the story of Mario having to save the princess is not original by any means, in this game, Bowser has taken her to the stars and you must take back enough Power Stars (lumas) from the enemy in order to power your ship. That is the only way you can travel to where Bowser has taken princess Peach. You are guided by Rosalina and she tells you a story throughout the game on stars called lumas by reading a storybook. Gameplay: This plays out a lot like Super Mario 64. You explore different galaxies and each one has muliple planets. On each planet, you can obtain several stars. You select which star you are going for and the level is setup for you for that star. There are hidden stars and special stars you get from a comet being in orbit around the planet. The comets make you play the level with a handicap such as having to race mirror Mario, only 1 hit, fast foes, time limit, etc. Gravity plays a big part of this game. In some platforms you can move to any side including the bottom. Mario will be upside down and controls can get a little tricky like this. During the game, you will encounter planets that let you race on a manti-ray, explore underwater, and other themed planets such as fire, ice, water, etc. Some special items you can get during the game include items that morph mario into a bee, a ghost, turn him to fire mario, ice mario, and even flying mario. You collect star bits during the game that help you open up new areas by feeding them to the lumas that will transform into special items or planets. Conclusion: This game will keep you hooked. All of the levels (galaxies) are a blast. What's nice is that you can choose to try difficult levels or just skip them. You don't have to get all the stars in the game to beat it. If you want a challenge, the game does offer that and it is a blast to try and get ever star in the game. If you stick around past the ending, you get the purple comet that lets you explore every galaxy again trying to get the 100 purple coins for another star. I would recommend this game to anyone whatever age they can figure out how to use a wii controller with the nunchuk.
G**E
Suprisingly awesome
I had thought, after games like Mario 64, that this would be a really good, but not really a great, game. I was wrong - this is an amazing game. Once you get over the slight learning curve that comes from dealing with non-Earth based gravity and physics, the game is extremely fun to play. The sound effects, controls, music, and graphics are all extraordinary and a tribute to the people that worked on this game. No detail was left out. Best of all is the fact you can play it two player, in which the second player "helps out". This is great if the second player is not an avid gamer and doesn't like making tricky jumps with Mario but simply wants to play along. The second player can also join or stop at any time; it makes no difference to the gameplay. The difficulty seems just about the right level. Some of the early levels seemed a little too easy, and a very few of the levels border on annoying and thus won't be high on my revisit list (e.g. sweets factory) but overall the game is just so much fun none of that really matters. There's some kind of plot involving stars, the usual princess kidnapping, etc. but it's completely okay to not worry about the details and just enjoy the ride.
N**0
Good deal, fast delivery, great condition
Thank you for the game, excellent condition
P**R
Listed as New but clearly a resurfaced disc, polishing scratches everywhere
I ordered this expecting a Brand New copy of Super Mario Galaxy for Wii. What arrived was a disc covered in those telltale fine polishing swirls and micro-scratches from a resurfacing machine. It looks like this copy was pre owned and the disc was resurfaced. Game manual also has signs of use. This is misleading and should have been listed as used or refurbished.
W**R
A new bar has been set
Everyone expected gold with this new mario release. Mario 64 brought in a whole new era to the mario world and gave it some much needed fresh air. I'm very happy to say that if you loved or even liked Mario 64, you are going to love mario galaxy. Graphics: Whoever said the Wii wasn't capable of good graphics is now trying to extract their foot from their mouth. Mario Galaxy is a work of art. That's right, a work of art. The graphics aren't realistic like the graphics from Crysis, and I'm glad they aren't. The first thing you'll notice are the vibrant colors. Mario 64 looks dull and flat compared to Galaxy. Mario has never looked better. The level of detail paid to both the level and characters is really much appreciated. Beautiful, beautiful, beautiful. Level Design: I was blown away by the level design in Galaxy. There is so much variety in Galaxy, it's really quite amazing. The worlds/galaxies/space rocks all look amazing. They all have their own unique feel, and all of them were carefully designed. The different environments range from lava filled worlds, beach and water worlds, graveyard/spooky worlds, breezy grassfields, space environments and many more. There were all a joy to play through. Control: Control has always been one of Mario's strong points, but also a source of frustration. Control is very similar to 64, and you get most of the same moves with an added spin attack and such. Wall jumps are easier in Galaxy thankfully. My only source of criticism for Galaxy is the orientation. When you're up on one of those space rocks, the orientation can be a little annoying. As you move around the rock, you don't maintain the same camera orientation, and as such you have to reverse your normal controls. Who is to say which way is really up when you're in space? The orientation should have stayed the same while you're circumnavigating the rock, but nothing is perfect. One of the levels involved you making your way to the top of a collapsing structure, but you had to do the whole thing while upside down. It was a bit frustrating, but I got through it eventually. By the way, flying in mario has never been more easy. It's a shame that there are only a few times when you need to fly, because it really is a joy to fly around unlike in 64. Camera angle was better than 64, but there were still times where I just couldn't get the view I needed. Not too much of a problem though. Gameplay: Don't worry about gameplay, the game is a lot of fun to play. On the whole, I thought it was easier than 64. I collected stars more quickly while dying much less. Also, if you die in the middle of a level, you usually get to return to a checkpoint in that level. The enemies are typical of Mario games, and the boss fights were actually easier. The boss finale was much easier than 64. 64 was a real challenge, but I beat the final boss fight in Galaxy without dying once. The easier difficulty level isn't a bad thing, and there are still stars that can be very challenging. I really didn't like the comet levels. There are a couple different comets that enter into orbit around the different worlds and change the gameplay in some way. I wasn't a big fan of these, and some of them were truly difficult to complete. Sound: How many times do you find yourself stopping in the middle of a game to listen to the soundtrack? Probably not very often, but you will with Galaxy. It revamps a lot of old mario favorites, but a few themes were an absolute pleasure to listen to. Some were so lyrical and musical that they wouldn't sound out of place in a symphony music hall. My favorite was from that breezy level where you fly around attached to the flowers catching wind drafts. It was really beautiful. Sound is a big plus for this Game. Overall, this is a must have for all wii owners, and a great reason for non wii owners to get a wii and play this game (if you can find one). If it weren't for the few camera and control quirks, this would be a perfect game. As it is, it is a really awesome game, and one you must play.
N**N
llego nuevo a a tiempo . sin problemas
Z**R
Great game that was delivered quickly.
S**A
Compré el juego para mi hijo. Esta encantado con el porque esta en perfecto estado a pesar de ser de segunda mano
G**S
It's no secret that the Wii is starved of the Nintendo magic that had kept gamers going for so many years, but Super Mario Galaxy is a veritable feast that the casual and hardcore alike can satiate themselves on. Galaxy steps up as a true contender to Mario 64's throne and whilst it cannot hope to replicate the magic, awe and genre defining magnificence of the Nintendo 64 classic it still throws in a superb performance that finally gives gamers a worthy successor to the original. Taking the 3D platformer into space opens up many new angles of approach for Nintendo to work their magic on. Most levels contain smaller planets that are travelled between using launch stars, allowing new approaches to puzzle design and exploration. Walking off the edge of a platform for the first time only to find yourself walk around to the underside is an unfamiliar treat, especially when death would be the usual expected outcome. Control in these moments can sometimes be an issue as perspective and directions change. It takes a while to get used to and isn't always intuitive but thankfully this is a small gripe that only rarely prevents a hit to the play experience. Restraint has been shown in the use of motion control. Jumping and movements are still thankfully kept on buttons and the analogue stick with the remote used sparingly for attacks and to shoot gems, that can be collect in the levels, at enemies. Too many games are released where motion control is either an after thought or and over-used gimmick. Nintendo are still the lead runners in showing the best application for the device. The difficulty for the most part is fairly low but consistent. Whether a case of pandering to the casual crowd or not, I'm not sure, but anyone with experience of the genre should not have any trouble progressing. Saying that, there are some brilliant levels that require maddeningly tight reflexes and precision jumps that show in some areas, the hardcore need only apply. These levels are really where the game's old school platform roots shine and are immensely satisfying (and relieving) to complete. There is an option for a second player to join in using the remote pointer to help the other player out. This makes it a good family game for parents to play with young children as the interaction of the second player is useful but does not get in the way of the main player's actions. It is a shame that Nintendo don't focus more on their core franchises (or create some new ones) as Galaxy shows just how good Nintendo are at creating magical experiences with superb level design. The game constantly feels fresh and the challenges varied with very little repetition in between. Hunting out all 120 stars is as entertaining as it was in Mario 64 whilst avoiding the choreish nature of blue coin hunting seen in Mario Sunshine. The game appeals to all ages and abilities, satisfying the experienced and the inexperienced alike. More importantly with so many games coming out with 15-18 certifcates it's great to finally have a game out that kids can play that isn't some insipid Disney inspired cash in dross. There are plenty of moments of genius and with extra suits and a few side-levels that change up the whole experience there is constant motivation to keep playing and see what's around the next corner. It is safe to say it's the best game on the Wii but also one of the best games of this generation, totally essential.
N**.
Das Spiel zeichnet sich durch sehr außergewöhnliche Perspektiven aus, man wird oft auf den Kopf gestellt, was aber ein Riesenspaß ist und wirklich eine willkommene Abwechslung. Es gibt zahlreiche Galaxien, in denen es Aufträge zu erledigen gilt, ich spiele es jetzt schon eine ganze Weile und ich schätze, ich habe gerade erst die Hälfte hinter mir. Das Geld ist also gut investiert :) Besonders mag ich die kreativen Ideen, die einen immer wieder überraschen - wie z.B. das Mantarochen-Reiten (das auch immer noch Spaß macht, selbst wenn der Auftag schon erfüllt ist) oder das Wettrennen mit Buuhuu. Es gibt auch noch viel mehr Überraschungen, aber die werde ich jetzt sicherlich nicht verraten ;) Wer ein Herz für Mini-Spiele hat, also gerne einfach mal zwischendurch ein paar Minuten zockt, wird hiermit bestimmt auch sehr glücklich. Man kann sich sehr gut einfach mal dransetzen, halbes Stündchen einen Auftrag erfüllen und die Kiste wieder abstellen. Alles in allem kann ich einfach nur eine uneingeschränkte Kaufempfehlung aussprechen!
Trustpilot
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