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Ready Player One is a bestselling dystopian sci-fi novel by Ernest Cline, set in 2045 where a virtual reality universe called the OASIS offers an escape from a bleak world. The story follows Wade Watts as he competes in a high-stakes contest to find an Easter egg left by the OASIS creator, promising fortune and control of the virtual world. Praised for its fast-paced plot, rich 80s pop culture references, and deep social themes, this used copy is in good condition and perfect for fans of immersive, action-packed narratives.




| Best Sellers Rank | #2,645 in Books ( See Top 100 in Books ) #24 in Science Fiction Crime & Mystery #35 in Dystopian Fiction (Books) #36 in Science Fiction Adventures |
| Customer Reviews | 4.6 out of 5 stars 153,776 Reviews |
J**.
Humanities jack cook
Ready player one is the best book I’ve ever read. Its full of adventure and excitement and can relate to us in many ways. I would give this book 5 out of 5 stars. Ready player one is about a place called the Oasis” which we would perceive as super VR. Their whole life is centered around the Oasis and was created by James Halliday and Ogden Morrow. James Halliday passed away and left behind an Easter egg. You must get 3 keys to get the Easter egg. Once you obtain the Easter eggs. You get a ton of money and get to control the Oasis. Wade a.k.a. Parzival figured how to obtain the keys. IOI is a corrupt corporation who wants all power and money over the oasis. They try to take out Wade and his friends in the oasis but fail. Upon failure they decide to go after them in the real life. Wade, Art3mis, Aech, Shoto, and Daito are fighting for the key a and fighting for their life. Sonner or later IOI is catching up and captures Wade. While Wade is capture is hacks into IOI and finds out that they have been stalking all of them and found a video of IOI agents throwing Daito off the cliff. He meets up with all the squad and they prepare for the biggest fight the Oasis has ever seen. They fight IOI and win and Wade and his friends become the owners of the Oasis. The Story was amazing. It always stayed interesting and was filled with mind puzzles waiting to be discovered. It shows us many morals and teaches us about evil and good of man. There’re some things I would change like the part of killing Daito, but it shows the seriousness of the evil of man. The Characters fitted perfectly. Wade was the desperate gamer who loved the Oasis and Halliday. His personality fitted perfectly making him suitable to control the Oasis. His friends had their own identity, but all were very similar to Wade they were willing to fight for the Oasis no matter what. Nolan Sorrento is the head of operations of IOI. He is an evil man who is greedy for money and power. He gets so greedy he’s willing to destroy the oasis just to kill wade. His evil brings out the best in wade and his friends. The characters show their personalities very well which shows how good of a writer Ernest Cline is. His style was very modern and smooth. He included tons of humor while being serious at the same time. He showed lots of detail but kept straight to the plot. This book sounded personal to him at some points and so he tried to make it personal for us such as that we could feel what the characters were feeling. I liked this book a lot and I really don’t like books at all. It related to most modern people even though it was set in 2044. I will defiantly be reading his sequel he claims to be writing. It would really recommend it to people who likes video games or likes action packed books. It’s a funny book with some edgy humor which us modern kids love. I believe this book is on the best sellers list because it attracts its readers. It keeps you wanting to read more, and it doesn’t bore you with random details of how that tree at your grandparent’s house behind the farm where u used to play smelt or looked. It gets straight to the point and is good at doing so. It also is probably on the best sellers list because the movie came out this year and was a huge seller itself. All in all, this movie was 5 out of 5 stars. It was well written. Would recommend to anyone even if you hate books. The Story, characters, and everything about this book is amazing. I hope the second book will be as good as the first.
I**S
Brilliant!
By my son, Noah, the reader & reviewer of this book... Ready Player One was a thrilling adventure filled with science fiction, geeky references, and a creative outlook on the future. This book takes place in 2045. Most of the world’s resources have run out and there is an energy crisis that has driven many people out of a job. How do people deal with living in such a terrible world? The OASIS provides an escape for millions of people. It’s an online multiplayer game that allows millions of people to connect and explore. The creator of this OASIS became a multi billionaire named James Halliday. After he died, he created a contest for everyone in the OASIS to solve a bunch of clues using facts about his life. The winner would inherit all of his money and become the CEO of Gregarious Simulation Systems. Because this was such a good prize, millions of people studied Halliday and everything he did. Among these people was Wade Watts, an 18-year-old senior in high school. In order to obtain the Easter egg, you had to find the copper key and then find the first gate. After that, find the jade key and then the second gate. And lastly, find the crystal key and the third gate. Five years pass and no one can decipher the copper key riddle. Until one day in school, Wade figures it out. He becomes famous for being the first one to get his name onto the score board. However, he runs into his cyber crush, Art3mis. They hit it off and exchange contact information. She shortly completes the gate after him. Wade immediately finds the first gate and moves on while Nolan Sorrento, president of IOI blows up his home. More happens and eventually Wade is forced to work with Art3mis, his best friend Aech, and Shoto in order to open the third gate. He has thousands of people from the OASIS help him unleash a full-on attack on the Sixers (another name for the people at IOI). After all the effort, Wade wins the contest and finally gets to meet Art3mis in person. Many characters change toward the end of the book. Art3mis neglects Wade to focus on the hunt regrets it because she enjoyed her time with Wade. James Halliday spent his entire life escaping his miserable life through video games. Before he dies, he tells Wade not to make the same mistake as him. However, Wade changed a lot throughout the entire book. He starts off as a regular teenage boy, just playing video games every waking second of his day, desperate to find the egg. He isolates himself completely from other people until he meets Art3mis. He starts focusing more of his time and energy on her rather than on the hunt. Before her, speaking to girls was out of the question. Also, his goals with what he would do with the money changed. At first, he just wanted to build a spaceship and fly far away from earth. But after meeting Art3mis, he wanted to help feed the hungry like she did. He became very selfless and even risked spending the rest of his life as an IOI indentured servant just to make sure people wouldn’t have to deal with IOI taking over the OASIS. At the very end, the author wanted to show the readers just how important it is to be in the real world. “It occurred to me then that for the first time in as long as I could remember, I had absolutely no desire to log back into the OASIS.” (pg 372) Staying logged onto the OASIS has removed so many people from reality and hurt their mental health. Sometimes, escaping in the real world, no matter how bad it is, is the right thing to do. I thoroughly enjoyed every part of the book. While there were a lot of boring long descriptions, they were necessary. I loved how the characters changed a lot throughout the book and enhanced the theme. Teaching kids to not ignore the problems in the world and not just escape onto their phones is crucial. Ernest Cline was showing us what would happen if we simply did nothing and I hope this was a wakeup call for everyone. I liked the dialog and how the characters connected. I feel like Cline really captured the true essence of a friendship. Wade was also a good character. Some his lines and sayings were funny, and this made him a likeable protagonist. Some of the plot points were good as well. I would’ve never thought to have Wade become an indentured servant to penetrate IOI from the inside. That was really creative. I also enjoyed all of the references in the book, even though I didn’t understand most of them. And the way he incorporated them in the riddles was just absolutely brilliant. This is my second time reading the book and I enjoyed it so much. I’m sure all the nerds out there (especially ones who were teens in the 80’s) really appreciated this work of art
J**Y
An entertaining read for a targeted audience
First and foremost, your enjoyment of this book will be directly correlated to your enjoyment and nostalgia for 80's pop culture, most notably early era video games, music, and movies. I love a lot of that stuff, so simply reading about a book framed with topics I enjoy make this book a worthwhile read for me. The story does serve to weave many of these cultural references into a YA tale about a boy on a quest to solve a riddle. A reader's reaction to the title itself would probably be a decent indicator of how much you will like the rest of the book. I would ideally like to give this book a 3.5ish rating, because I enjoyed it more than just "it's ok", but the highly specific subject matter prevent it from being a "general read" Pros: When the book evokes memories of things long forgotten and expounds on them in a way you probably haven't though about for years, you do feel a satisfying sense of understanding. In many books, for myself at least, a description of an item may be ambiguous enough for me to not quite know whether the image I have in my head is accurate, but by relying on mostly things that exist, you KNOW when your mental image is spot on. Our main character has a lot of knowledge pertaining to his quest before the book even begins, but I bought his expertise. This may be a stumbling block for some, but it's clear that our protagonist (and author perhaps?) has spent almost a lifetime amassing knowledge required to complete his task, and while it does lead to some hand holding on his part for us, the audience, I never felt like it was TOO far of a jump. Cline does weave in a lot of his own fictional history alongside actual 80's pop culture in a believable manner. The trail of breadcrumbs that marks the main quest throughout the story is littered with games, books, and movies both real and factual, and the line is blurred well enough that many times I wasn't exactly sure if something mentioned actually existed, or was created solely for the story. This neatly leads into a plausible extrapolation of the future of technology and video games. Following the thread of the main riddle is entertaining and highly driving. The actual clues aren't really intended to be "solved" by the reader, rather than followed. Our protagonist is the brains of the operation here, not us. It's a fun ride along, sort of like watching a magic trick be performed. You don't have to figure out the inner workings prematurely to enjoy the show. The largely virtual setting of the story does allow for some fairly imaginative combinations of people and places, reminiscent of playing with a toy box full of dolls and action figures from all sorts of shows, cartoons etc. sort of mashed together in a sort of wish fulfilling way, not too much unlike seeing the many different Lego sets being used together in "The Lego Movie" Cons: While the references I got were satisfying, there were some parts where familiarity was implied and I felt a bit "out of the loop", particularly when referencing music from that era. the description might be "x song by y artist was playing", but with no other description of the song, I didn't know whether it was happy, sad, suspenseful, intense etc. It definitely isn't a show stopper by any means, and the context of the scenarios do help inform the tone, but sometimes requisite knowledge seemed just that--a prerequisite to understanding what was happening. Wade, our protagonist, seems to flip flop between self loathing, overly confident, childish, meticulous, immature, mastermind whenever necessary for the plot to progress. He doesn't seem so much like a dynamic character as much as possessing a convenient set of switches to flip when appropriate. Maybe a different style of writing would better suite bridging or informing these changes, but as it stands he almost seems like many different people controlling one body at different times Side characters are flat as pancakes. The permanent character list in this novel is already pretty small, but even the characters we have besides our protagonist are very one note. [MILD SPOILERS]]While some characters aren't exactly as they seem, even those differences when revealed turn out to be mostly superficial. [END SPOILERS] There are even Japanese characters that read completely like what a typical american would think a Japanese person is like, complete with adding "-san" to the ends of names and talking about honor. My last con is pretty plot specific so it might bare no relevance until you actually read the book so [MILD SPOILERS] Wade goes through a drastically life altering change that should have been the fire for the rest of his quest, but it seemed like little more than a plot device to cleanly allow him to be unchained from realistic consequences of his situation. It almost seemed like a quick and sloppy way to get rid of baggage as opposed to a full blown emotional catharsis. In fact, after it happens, it's mentioned maybe twice throughout the remainder of the book [END SPOILERS] All in all, the book does have heart, even if it is buried in an old trunk of 80's memories. There is an Earnest (no pun intended) core that you can feel throughout, and that emotional attachment and love for the source material really does frame the story. As I said before, if the era and source material seem interesting to you, then you will definitely get something out of this. If you're skeptical, the first few chapters will definitely help you decide whether it's for you or not, so previewing an excerpt is probably a good idea. If you don't really care for the material, then this book isn't going to change your mind.
J**N
Fantastic from Start to Finish
I'll just come right out and say it: "Ready Player One" is one of the best books I've read in a very long time. From the very beginning, you will be engaged on every level imaginable, from the feelings of nostalgia to a sense of wonder at the worlds Cline has created to significant empathy towards the main characters. This is simply a book that provides the total package. Cline sets up what seems like a simple plot from the beginning: after his death, the richest man in the world has created a contest in the virtual world he created where the winner gets his company and his fortune. The guy was obsessed with 80's pop culture and video games, so all of the clues have something to do with that. The story follows Wade, one of the "gunters" (contestants who spend almost every waking moment on the contest), as he tries to decipher the clues and win the big prize. Standing in his way are other gunters and the obligatory evil corporation bent on taking over the virtual world for themselves. What amazed me was that such a simple plot had so much depth to it. Cline really does a wonderful job contrasting Wade's real life with his virtual one, especially when it comes to things like school and friends. OASIS (the virtual world) really is an oasis in the desert of Wade's life, where he can escape a dystopian world and terrible home life. At first, you wonder why Wade would ever leave the virtual world, but, later in the book, Cline does a marvelous job describing the toll that the obsession with the contest has taken on Wade and how living in a fantasy land isn't all it's cracked up to be. Cline also doesn't limit the issues to Wade. Other supporting characters go through the same issues, which demonstrates just how skillful Cline is at character development. A close second to the character development is Cline's development of the mythology of the contest, which is really a character by itself. The sheer amount of 70s and 80s lore found here made me very nostalgic for the time period. References to everything from old Atari and arcade games to the movie "War Games" to "Dungeons and Dragons" play key roles in Wade's quest to solve the riddles. However, Cline is careful not to let the old school stuff take too much of the spotlight. While it definitely makes the book a more fun read than it would have been otherwise, you don't need to have a deep understanding of the pop culture references to enjoy the book. I've read a lot of books by new authors recently and I can honestly say that this is far and away the best effort by a "newb". For someone who is new to the craft, Cline shows a deft hand and skills that most authors are never able to develop. I look forward to reading more of his work in the future.
F**H
The Best Book I've Read All Year...Frodo Lives...err...Long Live Parzival!
Is it the lure of nostalgia or simply the epic feel of Ready Player One that makes it so deliciously entertaining? It is perhaps, a bit of both. Ernest Cline playfully reminisces while offering up a heady eighties banquet in his futuristic piece about a quest to end all quests that jet-propels the minds and hearts of readers from the very first page. I can still remember the very first time I saw Star Wars and Tron, the first time I delved into books that epically moved me...Watership Down, The Hobbit, Neuromancer, Holy Fire, Heart of Darkness, even Harry Potter...diving into Ready Player One, with my haptic gloves, visor, and OASIS immersion rig was no different-an absolutely electrifying and unforgettable experience. Cline manages to convey a bit of prescience in his portrayal of the world that Wade Watts lives in...a virtual world that is more comforting than a bleak future, where millions grow up in the OASIS, through its schools, its libraries, and its simulated cities and towns-all digitally recreated-its seamless worlds-within-worlds offering up a never-ending adventure. Sound familiar? Clines' futuristic grail quest takes off when the creator of the OASIS and owner of Gregarious Simulation Systems James Halliday dies, thrusting the entire planet into a frenzy (much in the same way Steve Jobs' demise did). Within the OASIS, Halliday has programmed clues to unraveling a treasure-his treasure-roughly two hundred and forty billion dollars' worth and a controlling interest of the most powerful company on the planet. All are at stake and up for grabs. One only needs to have an excellent knowledge of the eighties, the background of Halliday's life memorized, and an unbeatable strategy to unravel the scavenger hunt-like clues hidden within the OASIS. Cline plays up his inexhaustible eighties references, as Wade Watts does his pasty-white-best to unravel the clues to three keys left by his idol Halliday-whether it is acting out the scenes in War Games, playing Joust, Dungeons of Daggorath, or playing a perfect game of Pac Man (which is still on my bucket list) on top of competitively racing against thousands of gunters bent on finding the keys for themselves. At their heels an evil multinational company lurks in the wings willing to do anything, include kill, to get at all three keys. Cline manages to craft a formidable opponent out of the Sixers, those cretinous suits from innovative Online Industries (IOI) bent on sussing out the keys for their own motely gain and the inevitable control and monetization of the OASIS. With the emergence of the Sixers, Wade must pit his smarts and knowledge against them, and band together his friends and fellow gunters worldwide. With Wade's selfless perseverance to save the spirit of the OASIS from the Sixers, Ready Player One becomes ceases to be a quest and morphs into a worldwide mission. Instead of the billions at stake, the very life blood of the OASIS is threatened and the unified front that Wade and his teammates drum up conjures up visions of every epic fictional battle fought: the war of Middle Earth, the Battle of Endor, Luke Skywalker launching his torpedo into the Death Star's reactor...to Cline's Battle of Chthonia and Castle Anorak all thrust the reader from apathy to become a part of something greater. Cline has managed to imaginatively deliver the most essential ingredients to a great story or movie in a shiny, new, wrapper: charity, hope and faith. Ready Player One is striking, unstoppable and epically good. There are so many good and genuine aspects to Cline's novel that I don't even know where to start. Cline's peek at the future is believable at times with a hint of wry humor (i.e. the Portland Avenue Stacks where Wade lives...is freakishly comical...and yet just a bit sad) Who could imagine poverty-stricken families scraping out a meager existence in RVs stacked high in the sky? Visually it's like the Jetson's in HELL or the great garbage avalanche of 2505 in Idiocracy (2006). As is his reference to a C-section (cutting an OASIS user out of their apartment and haptic chair) nearly made me roll on the floor laughing and Wades' stint as an IOI indentured Tech Support employee was insanely good, (almost as good as his maniacal plot to somehow crack the hold of the Orb of Osuvox over Castle Anorak). After reading Ready Player One FIVE times, I have to say without a doubt it's been the best book I've read all year. Hopefully, Ernest Cline will channel Yoda's last words "...there is another Skyw-..." and deliver an equally geek-worthy sequel. Bravo! Parzival Lives! A Fiendishly Bookish Review
N**D
lots of geek culture nostalgia, occasional poignant insight
First, the positive. This book has interesting characters, a compelling plot, and some occasional poignant insights about the world we live in, and why people often trade it for an entirely fictitious world of make-believe. It is well written, and most importantly kept me turning pages, often past bedtime, which everyone knows is the mark of a good book. Now the negative. Warning: HERE BE SPOILERS. The level of nostalgia in this book can become tedious. The main character (Wade) spends a lot of time recalling ALL the movies he watched from the 80's, ALL the music to which he listened, ALL the games he played, etc. At one point I literally felt like I was reading a list from IMDB. True to geek form, though, the protagonist is obsessed with his hobbies, so while it was annoying to read, it was true to character. There are a few plot holes that I found contrived. For example, the cover of the manual from Zork was a clue to finding one of Halliday's keys, but Wade misses it and laments that he just never really payed attention to the manual. After pages and pages of demonstrating a near encyclopedic knowledge of the minutia of far LESS important games/movies/songs/whatever than Zork. After reciting the ENTIRETY of the movie War Games by heart. And we are expected to believe he just glossed over the cover to the manual Zork. Right. The OASIS has become as important (more so, even) to the world's economy as normal commerce and industry, to the point where mega-corporations build virtual office towers and mega-plexes in the game world and populate them with avatars all controlled by human counterparts in the real world. Which sounds great, except in a virtual world where people can fly and have space ships and zap lightning from their fingers, why on earth would anyone build elevators, or ground cars, or other tools that exist because of limitations in the real world that do not necessarily exist in a virtual one? Businesses that depend on time-to-market, or JIT delivery of goods and services would optimize this all away to have a much faster workflow. Yet in the game, these things are still present. At one point Wade hurries to his spaceship hanger in his asteroid fortress because he is running out of time to find one of the keys. And he has to wait for and ride an elevator from his command center to his hanger. Why not fly, or beam, or take a rocket-powered train? Maybe it is a necessary rule of the game, or maybe it was just the aesthetic that compelled him to install a virtual elevator, but Cline doesn't explain it and it bugged me more than it should. We accept this mechanic in our games NOW because they are just that: games. But in Cline's world the OASIS has become, for all intents and purposes, reality for most people, and it would have been optimized as such. My last gripe is about the romance. I thought it was somewhat well executed until the end. Wade pines over Samantha in the OASIS, falling hard for her online persona. Samantha insists that Wade could never love her in real life, but doesn't tell him why. Wade insists that nothing could be so horrible that he wouldn't love her. When he finally sees a photo of her in real-life, he discovers that she has a birth defect that mars part of her face, and when he finally meets her, he insists that she is beautiful anyway. Contrast this with Wade's reaction when he learned that his best friend Aech (whom he assumed was a white, straight male based on his online persona) ended up being an overweight black lesbian named Helen. Wade was shocked, the situation was appropriately awkward, he felt a bit deceived, but then realized that those differences just didn't matter. This is a much more plausible, human response to rocked expectations. Wade's reaction to Samatha is more the stuff of Twilight where the stereotypical self-conscious, confidence-ridden female is reaffirmed by the strong male protagonist who has unconditional love for her, regardless of her looks, faults, whatever. This is further cemented by the fact that Samantha's avatar is described as "all curves" (and her real body is, according to Wade, a good representation), while Wade himself had taken up a daily exercise routine and ended up with "a flat stomach and muscles". I think Cline could have made the romantic connection stronger by picking a less stereotypical path, acknowledging reality for what it is, and having the characters struggle to accept that whatever physical issues they had in the real world. All said, though, I give this book a 5-star rating because I enjoyed it, and that's what matters. It is a worthy read for anyone who loves geek and gamer history, or who enjoys cyberpunk or similar genres.
M**T
Great book! Fun to read!
I enjoyed reading this book a lot. It has a good overall story, and references galore for children of the 80's to geek out on. To be totally honest, some of the writing felt a little unpolished, like maybe this shouldn't have been the absolute final draft. EG - there was an instance or two where characters seemed to know things that they shouldn't and you think that indicates the story twisting one way, but then it doesn't, and is never addressed again. Things like that, which seem there was more editing left to do. But they are relatively minor. The story is really fun and engaging, the writing style made it easy to fall into the book and just keep going, and definitely by the end, I was not ready for it to be over! So very, very, VERY good in that regard. Which, I don't read many prose books, so getting pulled in by this one really says something. Like I said, the pop culture references (mostly 80s) references are off the chart, which adds to the appeal of this book. I mean, who doesn't get joy out of "oh yeah, I remember that!" The obsession with things I love that I didn't realize anyone else cared about, like the Atari 2600 game Adventure, is encyclopedic. I know Ernest Cline is unabashedly a retro-pop-culture junky, but I'm sure quite a bit of research went into this, and I am willing to bet it was tons of fun to research!!! Anyhow, the only downside to this book, which is why I am knocking a star off, is that I like this so much, I wanted my son to read it as well. As I read it, I kept telling him about all the things in the book (we are both fans of retro-gaming), and 99% of this book I thought would be perfect for him. Except there are like 2 or 3 pages where the author explains, in enough detail to picture imagery of various fluids, how sex works in the Oasis (spoiler alert, it involves "hardware" dolls), and Oasis creator James Halliday's deep thoughts on masturbation (where this Steve Jobs-esque genius resorts to using juvenile euphemisms to explain his "point"). I'm not a prude, and this stuff does not offend me. However, in the context of the book, I found this completely unnecessary, handled in an uncharacteristically juvenile way, serving no other purpose than to just leave no stone unturned about how things work in the Oasis. Anyway, I would feel totally awkward giving this book to my son to read with that in there, and I don't think it would effect the book one way or the other if it was just left out. So, the author can do what he wants, but I just felt this was a downside to the book.
G**T
Ready Player One is a fantastic '80's geek epic
Ready Player One, Ernest Cline's 2011 debut novel, is set in the grim future of 2044, where economic collapse and energy shortages make life unbearable. Or, at least, part of it is. In this dystopian future, most people spend their days connected to the OASIS, an online virtual world where people can forget their troubles and be whoever they want to be while exploring thousands of exotic planets. Several years before the story begins, James Halliday, the eccentric creator of the OASIS who was obsessed with the 1980's of his youth, dies, leaving behind a message that the first person to solve his cryptic riddles and find a hidden easter egg he's left in the OASIS would win his huge personal fortune and control of Halliday's company, Gregarious Simulation Systems. Our hero, Wade Watts - or, as he's known in the OASIS, Parzival (Percival was taken) - is an 18 year old who has only known misery in the real world, but has spent five years hunting Halliday's easter egg and mastering every bit of obscure '80's trivia he can find to try to solve Halliday's obscure clues. Parzival's friends Aech (mentor and best buddy), Art3mis (rival and love interest), Daito and Shoto (a pair from Japan working as a team) are also gunters (as the egg hunters are known), and become his friendly competition. The unfriendly competition comes from Innovative Online Industries, led by the ruthless Nolan Sorrento. IOI and their hordes of corporate lackeys known as Sixers are also looking for the egg, so that they can rule the OASIS and "monetize" it properly. Monthly fees, advertising everywhere, an end to the guaranteed anonymity of the OASIS - it would be an end to life as Wade's generation knows it, and IOI will stop at nothing to reach the egg first and make it a reality. The novel is filled to the brim with '80's references from film, television, video games, books, Dungeons & Dragons, and more, and anyone who grew up in that era will appreciate many of them. Cline does a great job of explaining them so that even if you don't have the trivia mastery Parzival does, you can keep up, and he makes it entertaining. I was born in 1978 (or, to put in Ready Player One terms, my first video game system was an Intellivision, but I spent way more time playing on the NES), while the fictional Halliday and the real Cline and Wheaton were all born in 1972, so there are a few references to the really early '80's I wasn't initially familiar with, but it didn't slow me down. As fun as the fantastic voyages into the OASIS are, Cline does a great job of keeping the action in the real world important and exciting. Parzival finding the hidden keys, leveling up, and getting epic gear are very well done and entertaining, but the heart of the book is Wade's story and his personal growth and the struggle to juggle his quest for the egg and the need to survive and make personal connections in the real world. Those were the parts that really made me think (as I sit here typing the review to post in the internet - yes, I'm aware of the irony). Actor, writer, and geek Wil Wheaton narrates the book, and he does a fantastic job. His characterization of Wade/Parzival and his friends and rivals really makes the story come alive. You can tell that Wheaton loves the material as much as Cline and Parzival, and experienced it himself as he perfectly renders all the movie quotes and classic video game sound effects of the era. Truly, I cannot think of another audiobook narrator who could nail the Pac-Man death bwoop like Wil does. This is one of those rare combinations of book and audio narrator that really adds another level of enjoyment to the experience. Ready Player One is one of the best books I've read this year, and it has definitely put Cline on my radar as an author to watch. The film rights have been sold and Cline (who is also a scriptwriter) is working on the script. I'd love to see Ready Player One on the big screen. In the meantime, I heartily recommend you read Ready Player One, and if you are an audio book fan, definitely listen to it and enjoy Wheaton's fantastic performance. The only thing that would have improved the book for me would be if Parzival was a descendent of Erdrick.
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